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KAZU is a Creative Multi FX Processor with smart modulation. It is not one effect — it is a rack of up to twelve effects whose parameters are driven by a matrix of generative modulation sources. You design a signal chain, wire sequencers, curves, LFOs and followers into any knob, and the machine plays the effects for you — in time with your host, or free-running.
Everything is deterministic where it matters: sequences are seeded, patterns survive preset saves, and the whole state — rack, wiring, curves — travels inside a single preset file.
The window has two pages, toggled from the header:
| PAGE | PURPOSE |
|---|---|
| DESIGN | Build the machine — FX rack on the left, modulation column and sequencer workspace on the right, the master rack via the |
| PLAY | Perform the machine — X/Y pad, glyph mosaic, and MACRO 1–4 with their assigned parameter targets. |
| GESTURE | EFFECT |
|---|---|
| DRAG ↑↓ | Edit any knob or value — vertical drag, full range over ~150 px of motion. |
| SHIFT + DRAG | Make FX values and effect output gain adjustments at one tenth of the usual speed. Press or release Shift during a drag to change sensitivity without a value jump. Percentage values show tenths while fine-adjusting; synced timing and named choices retain their valid steps. |
| DOUBLE-CLICK | Restore a parameter to its default value. On a macro name: rename. In the graph editor: remove a node. |
| HOVER | With |
| RETURN / ESC | Confirm / cancel any text entry (SAVE AS, macro rename). |
Left to right, exactly as the tooltips name them:
| CONTROL | FUNCTION |
|---|---|
| The main menu — see the version, check for updates, manage your LICENSE, switch effect ROUTING (serial / parallel), change the THEME, set the WINDOW SIZE (50–200 %), toggle ANIMATIONS, toggle the SCREEN TEXTURE dot-grid overlay (off by default), switch LATENCY COMP (on by default: KAZU tells your host about the FFT effects' delay so it stays in time with your other tracks; turn it off if playing live through KAZU feels sluggish, and FFT effects then play late; the switch applies when the transport stops and isn't shown in the standalone app), OPEN USER PRESET FOLDER in your file browser, open this MANUAL, or visit the Phase Fiasco site. | |
| The preset name field. Click to open the browser; a trailing * marks unsaved changes. | |
| Step through the preset list in place. | |
| Opens the SAVE / SAVE AS mini-menu. | |
| Full-state history — every gesture is one undo step, including rack edits and mod wiring. | |
| SEQ — the sequencer workspace. | |
| Root note + scale for every pitch-snapped control. See 09. | |
| Flips between the build page and the performance page. | |
| The m button — shows the master rack panel. See 10. | |
| Toggle in-place help text for every control. | |
| The wand. Generates coordinated motion for every effect in the rack — parameters get sequenced, not just randomized. | |
| The dice. Rerolls every effect's parameters to new static values. |
With an empty rack, the wand and die refuse politely: ADD EFFECTS TO ANIMATE.
Twelve slots, processed top to bottom — in series by default, or switch the whole rack to parallel from the main menu's ROUTING. Click on an
empty slot — OPEN THE EFFECT BROWSER FOR THIS SLOT — and pick from
the eight categories. Effects land instantly with sensible defaults; DSP for a slot only runs
once an effect occupies it.
Hover an effect's title row to expand its action strip:
| ACTION | UI STRING |
|---|---|
| ADJUST THIS EFFECT'S OUTPUT GAIN | |
| ANIMATE THIS EFFECT'S PARAMETERS — runs the generative wand on this effect only. | |
| RANDOMIZE THIS EFFECT'S PARAMETERS | |
| MOVE THIS EFFECT UP / MOVE THIS EFFECT DOWN — reorder the chain. | |
| MUTE THIS EFFECT / UNMUTE THIS EFFECT — bypass in place. | |
| CLONE THIS EFFECT — duplicate into the next free slot, settings and all. | |
| REMOVE THIS EFFECT |
Many effects carry an amber dot on one knob. It flips that knob between two personalities — most commonly USE CLOCKED RATE (tempo divisions synced to the host) vs USE FREE RATE (continuous Hz/percent). On pitch effects the same slot becomes scale snap (ENABLE SCALE SNAP), and stereo effects use it to link channels — LINK LEFT AND RIGHT RATES, LINK LEFT AND RIGHT SHIFTS.
In the FX REFERENCE, effects with an AUX toggle are marked AUX.
The SEQ button in the header opens the effect sequencer — a rhythmic on/off gate for the whole rack. It is separate from the modulation sources: GEN, MAP, GRAPH, LFO and the followers move parameter values, while this simply switches each effect's wet output in and out of the mix, in time with the host.
The right-hand column holds your modulation sources. Click the
tile — ADD A NEW MODULATION SOURCE —
and choose from the picker. Each source occupies one lane with a live preview of its output
and its own compact control strip.
| ACTION | UI STRING |
|---|---|
| ASSIGN ANOTHER PARAMETER TO THIS SOURCE | |
| RANDOMIZE THIS MODULATION SOURCE | |
| BYPASS THIS MODULATION SOURCE | |
| CLONE THIS MODULATION SOURCE | |
| REMOVE THIS MODULATION SOURCE |
Invariant worth knowing: a source's pattern lives with the parameter wiring, and patterns are never reset by adding or removing targets. Your sequence survives every rack edit.
A seeded generative step sequencer. It writes the steps; you steer the writer.
| CONTROL | FUNCTION |
|---|---|
| FILL | Set how many steps are active. |
| LENGTH | Number of steps in the loop. |
| SMOOTH | Smooth changes between step values. |
| RATE | Playback rate — clocked divisions or free. |
| VIBE | Choose the sequence vibe — the generator's character archetype. See ▸ VIBE MODES. |
| SHAPE | Choose the generator shape — its step grammar (steps, ramps, spikes, gates, motifs). See ▸ SHAPE MODES. |
| SEED / NEW | The 4-hex seed. Click NEW to generate a new step sequence; the same seed always replays the same pattern. |
Steps are hand-editable too — DRAG TO SET THIS STEP'S VALUE.
Places curve-shape glyphs along a timeline and sweeps through them continuously — motion written in shapes rather than steps.
| CONTROL | FUNCTION |
|---|---|
| FILL | How densely map shapes are placed. |
| LENGTH | Steps in the map. |
| RATE | Map playback rate. |
| MODE | Choose how a new map is generated — SEED, PULSE, DECAY or SMOOTH. See ▸ MAP MODES. |
| NEW | Generate a new modulation map. |
Each glyph marks the curve used for that part of the map. Drag a glyph vertically to choose its shape; the following dashes continue that shape until the next glyph.
| GLYPH / SHAPE | FUNCTION |
|---|---|
| $ · SMOOTH | A continuous power curve from the segment's start level to its end level. Its bend sets a slow-in/fast-out or fast-in/slow-out sweep. |
| ! · EXP | An exponential charge or discharge between the segment's levels. Its bend sets where the curve passes through its midpoint. |
| & · EASE | An S-curve or inverse S-curve with its inflection fixed at the centre, for a smooth transition that accelerates then decelerates — or the reverse. |
| ~ · SINE | A rounded two-leg wave that reaches the chosen peak or dip halfway through the segment. |
| ^ · TRIANGLE | A straight two-leg ramp to the chosen centre peak or dip, then on to the segment's end level. |
| # · SQUARE | A hard two-level gate: high for the first half, low for the second, mirrored around the segment's baseline. |
| / · SAW | Two rising ramp teeth per segment, with hard resets at the midpoint and the segment seam. |
Draw the modulation yourself. The compact lane shows a live preview and its own controls; EDIT opens the full editor covered below.
| CONTROL | FUNCTION |
|---|---|
| RATE | Graph playback rate. |
| GRID | Editing grid resolution. |
| START | Playhead start position. |
| TRIGGER | Loop, or retrigger from the dry input level. |
| MODE | Randomization mode — DEFAULT / PULSE / STEPS / DECAY / SMOOTH / MUTATE. |
| ⚂ | Randomize the graph using the current mode. |
| EDIT | Open the full graph editor. |
The graph editor edits the selected parameter's own curve — hover a different knob to load its curve. The curve reads from the bottom (0) to the top (full) and scales the knob by its depth (the strength bar): positive depth pushes the knob up, negative pulls it down.
| CONTROL | FUNCTION |
|---|---|
| WAVE | Waveform select. |
| RATE | Speed; the amber dot syncs it to host tempo. |
| JITTER | Random variation per cycle. |
| SMOOTH | Rounds the waveform. |
| START | Phase start position. |
| TRIGGER | Loop, or retrigger from the dry input level. |
| CONTROL | FUNCTION |
|---|---|
| RATE | New value rate; amber dot = host sync. |
| JITTER | Variation between random values. |
| SMOOTH | Glide between values. |
| BIN | Limit output to two values — coin-flip modulation. |
| CONTROL | FUNCTION |
|---|---|
| GAIN | Follower sensitivity. |
| TONE | Filter the detection signal. |
| RISE / FALL | Attack and release of the envelope. |
| SC | Use the external sidechain input. |
| SMOOTH | Smooth the follower output. |
| CONTROL | FUNCTION |
|---|---|
| LOW / HIGH | The note window — detected pitch maps to 0…1 across it. |
| GLIDE | Glide between detected notes. |
| SC | Track the external sidechain instead of the dry input. |
Hit PLAY / DESIGN and the build surface folds away into a performance instrument: one X/Y pad, a reactive glyph mosaic, and four macros.
| CONTROL | FUNCTION |
|---|---|
| X / Y PAD | DRAG TO CONTROL X AND Y PERFORMANCE VALUES — X and Y are two independent mod sources; the mosaic trails follow your motion. |
| MACRO 1–4 | Four assignable performance knobs. Double-click the name — RENAME THIS MACRO. |
| + ASSIGN | ASSIGN A PARAMETER TO THIS MACRO — pick any rack parameter from the grid. |
| CURVE | EDIT THIS PARAMETER'S PERFORMANCE CURVE — reshape how the macro sweeps each target. |
| ✕ | REMOVE THIS PARAMETER ASSIGNMENT |
Parameters owned by the PLAY page are tagged PERF back on the DESIGN page, so you always know who is holding a knob.
The CURVE action opens the ADJUST CURVE editor below — reshape how a macro sweeps its target, with MIN, SKEW, MAX, START and END controls.
The header button sets a root note and scale
for the whole instrument. Any pitch-bearing knob whose amber AUX is set to
ENABLE SCALE SNAP — PITCH SHIFT's semitones, TOOTH's comb offsets,
CRYSTAL's chords — quantizes to that scale instead of free values.
Sequenced pitch becomes melody: wire GEN into a scale-snapped PITCH knob and the generator plays in key.
After slot 12 the signal hits the always-available master rack — a set of master-bus tools at the end of the chain. Its first tool is a multiband "filth" compressor with its own gain-reduction meter, with room for more master tools alongside it. Toggle the panel with the header's , and switch the compressor on with ENABLE MELT MASTER COMPRESSION.
| KNOB | FUNCTION |
|---|---|
| DRIVE | Sets the drive into the master compressor. |
| TONE | Tilts the compressor toward low or high frequencies. |
| SPLIT | Frequency split between the compressor bands. |
| COMP | Blends compressed and uncompressed signal. |
| CLEAN | Clean-bass crossover frequency — low end stays untouched below it. Toggle: ENABLE CLEAN BASS. |
| TONE | Tilts the final output low/high. |
| MIX | Dry/wet of the whole processed output. LOCK MIX DURING PRESET CHANGES keeps it fixed while browsing. |
| LIMITER | Final stereo-linked protection at −0.3 dBFS, enabled by default with approximately 3 ms lookahead. Switching it off removes the limiter's latency; rack effects retain their own delay. During playback, limiting changes immediately and the lookahead delay changes when transport stops. |
| OUT | Final output level. |
The compressor's mode switch chooses CLASSIC or three-band MELT processing. Want the same voicing inside the rack, pre-master? Load the MANGLE effect.
A preset is the entire machine: rack order, every knob, every mod source, its pattern seeds, drawn graphs, macro wiring, master settings. Files are .cfp on disk; factory and user banks share one browser.
Host automation and DAW session recall capture the same state — the preset system and your DAW project never disagree.
Seventy effects across eight categories. AUX marks an amber toggle (clock sync, scale snap, or channel link — see 04). Knob order matches the on-screen layout.
Rhythm references: Godfried Toussaint, The Euclidean Algorithm Generates Traditional Musical Rhythms. Tap spacing inspiration: Eventide UltraTap.