[08:15:21] KAZU // OPERATOR'S MANUAL -- STATUS: OK
[08:15:24] PHASE FIASCO · CREATIVE MULTI FX PROCESSOR -- STATUS: OK
[08:15:27] FIRMWARE · VST3 / AU / STANDALONE -- STATUS: OK
[08:15:30] MOUNT /KAZU/RUNTIME/AUDIO_GRAPH.KZU -- STATUS: OK
[08:15:33] LINK /KAZU/MODULATION/SOURCE_BUS.MAP -- STATUS: OK
[08:15:36] SYSTEM IDLE. AWAITING SECTION SELECT_
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/KAZU/MANUAL/01_SYSTEM_OVERVIEW

01 // SYSTEM OVERVIEW


KAZU is a Creative Multi FX Processor with smart modulation. It is not one effect — it is a rack of up to twelve effects whose parameters are driven by a matrix of generative modulation sources. You design a signal chain, wire sequencers, curves, LFOs and followers into any knob, and the machine plays the effects for you — in time with your host, or free-running.

Everything is deterministic where it matters: sequences are seeded, patterns survive preset saves, and the whole state — rack, wiring, curves — travels inside a single preset file.

THE CORE LOOP

The core loop
FIG · THE CORE LOOP
/KAZU/MANUAL/02_INTERFACE_MAP

02 // INTERFACE MAP


The window has two pages, toggled from the header:

PAGEPURPOSE
DESIGNBuild the machine — FX rack on the left, modulation column and sequencer workspace on the right, the master rack via the Master button.
PLAYPerform the machine — X/Y pad, glyph mosaic, and MACRO 1–4 with their assigned parameter targets.
Design page
FIG · DESIGN PAGE
Play page
FIG · PLAY PAGE

UNIVERSAL GESTURES

GESTUREEFFECT
DRAG ↑↓Edit any knob or value — vertical drag, full range over ~150 px of motion.
SHIFT + DRAGMake FX values and effect output gain adjustments at one tenth of the usual speed. Press or release Shift during a drag to change sensitivity without a value jump. Percentage values show tenths while fine-adjusting; synced timing and named choices retain their valid steps.
DOUBLE-CLICKRestore a parameter to its default value. On a macro name: rename. In the graph editor: remove a node.
HOVERWith Tooltips on, every control explains itself in place.
RETURN / ESCConfirm / cancel any text entry (SAVE AS, macro rename).
/KAZU/MANUAL/04_FX_RACK

04 // THE FX RACK


FX rack rows
FIG · FX RACK

Twelve slots, processed top to bottom — in series by default, or switch the whole rack to parallel from the main menu's ROUTING. Click Add effect on an empty slot — OPEN THE EFFECT BROWSER FOR THIS SLOT — and pick from the eight categories. Effects land instantly with sensible defaults; DSP for a slot only runs once an effect occupies it.

Add effect browser
FIG · ADD EFFECT BROWSER

SLOT HEADER ACTIONS

FX slot header action strip
FIG · FX SLOT HEADER

Hover an effect's title row to expand its action strip:

ACTIONUI STRING
GainADJUST THIS EFFECT'S OUTPUT GAIN
AnimateANIMATE THIS EFFECT'S PARAMETERS — runs the generative wand on this effect only.
RandomizeRANDOMIZE THIS EFFECT'S PARAMETERS
Move up / downMOVE THIS EFFECT UP / MOVE THIS EFFECT DOWN — reorder the chain.
MuteMUTE THIS EFFECT / UNMUTE THIS EFFECT — bypass in place.
CloneCLONE THIS EFFECT — duplicate into the next free slot, settings and all.
RemoveREMOVE THIS EFFECT

THE AMBER AUX TOGGLE

Many effects carry an amber dot on one knob. It flips that knob between two personalities — most commonly USE CLOCKED RATE (tempo divisions synced to the host) vs USE FREE RATE (continuous Hz/percent). On pitch effects the same slot becomes scale snap (ENABLE SCALE SNAP), and stereo effects use it to link channels — LINK LEFT AND RIGHT RATES, LINK LEFT AND RIGHT SHIFTS.

Amber AUX toggle on a knob
FIG · AMBER AUX TOGGLE

In the FX REFERENCE, effects with an AUX toggle are marked AUX.

/KAZU/MANUAL/05_EFFECT_SEQUENCER

05 // EFFECT SEQUENCER


Effect sequencer
FIG · EFFECT SEQUENCER

The SEQ button in the header opens the effect sequencer — a rhythmic on/off gate for the whole rack. It is separate from the modulation sources: GEN, MAP, GRAPH, LFO and the followers move parameter values, while this simply switches each effect's wet output in and out of the mix, in time with the host.

/KAZU/MANUAL/06_MODULATION_MATRIX

06 // MODULATION MATRIX


The right-hand column holds your modulation sources. Click the Add modulation source tile — ADD A NEW MODULATION SOURCE — and choose from the picker. Each source occupies one lane with a live preview of its output and its own compact control strip.

Add modulation picker
FIG · ADD MODULATION PICKER

WIRING A SOURCE TO A KNOB

Assigned targets list
FIG · ASSIGNED TARGETS

SOURCE LANE ACTIONS

Source lane header
FIG · SOURCE LANE HEADER
ACTIONUI STRING
Add / assign parameterASSIGN ANOTHER PARAMETER TO THIS SOURCE
RandomizeRANDOMIZE THIS MODULATION SOURCE
BypassBYPASS THIS MODULATION SOURCE
CloneCLONE THIS MODULATION SOURCE
RemoveREMOVE THIS MODULATION SOURCE

Invariant worth knowing: a source's pattern lives with the parameter wiring, and patterns are never reset by adding or removing targets. Your sequence survives every rack edit.

/KAZU/MANUAL/07_SOURCE_REFERENCE

07 // SOURCE REFERENCE


GENGENERATES STEP-BASED MODULATION

GEN source panel
FIG · GEN SOURCE PANEL

A seeded generative step sequencer. It writes the steps; you steer the writer.

CONTROLFUNCTION
FILLSet how many steps are active.
LENGTHNumber of steps in the loop.
SMOOTHSmooth changes between step values.
RATEPlayback rate — clocked divisions or free.
VIBEChoose the sequence vibe — the generator's character archetype. See ▸ VIBE MODES.
SHAPEChoose the generator shape — its step grammar (steps, ramps, spikes, gates, motifs). See ▸ SHAPE MODES.
SEED / NEWThe 4-hex seed. Click NEW to generate a new step sequence; the same seed always replays the same pattern.
Generative vibe modes
FIG · GENERATIVE VIBE MODES
Generative shape modes
FIG · GENERATIVE SHAPE MODES

Steps are hand-editable too — DRAG TO SET THIS STEP'S VALUE.

MAPGENERATES PATTERNED MAP MODULATION

MAP source panel
FIG · MAP SOURCE PANEL

Places curve-shape glyphs along a timeline and sweeps through them continuously — motion written in shapes rather than steps.

CONTROLFUNCTION
FILLHow densely map shapes are placed.
LENGTHSteps in the map.
RATEMap playback rate.
MODEChoose how a new map is generated — SEED, PULSE, DECAY or SMOOTH. See ▸ MAP MODES.
NEWGenerate a new modulation map.

MAP SHAPES

Each glyph marks the curve used for that part of the map. Drag a glyph vertically to choose its shape; the following dashes continue that shape until the next glyph.

GLYPH / SHAPEFUNCTION
$ · SMOOTHA continuous power curve from the segment's start level to its end level. Its bend sets a slow-in/fast-out or fast-in/slow-out sweep.
! · EXPAn exponential charge or discharge between the segment's levels. Its bend sets where the curve passes through its midpoint.
& · EASEAn S-curve or inverse S-curve with its inflection fixed at the centre, for a smooth transition that accelerates then decelerates — or the reverse.
~ · SINEA rounded two-leg wave that reaches the chosen peak or dip halfway through the segment.
^ · TRIANGLEA straight two-leg ramp to the chosen centre peak or dip, then on to the segment's end level.
# · SQUAREA hard two-level gate: high for the first half, low for the second, mirrored around the segment's baseline.
/ · SAWTwo rising ramp teeth per segment, with hard resets at the midpoint and the segment seam.
MAP modes
FIG · MAP MODES

GRAPHGENERATES DRAWN MODULATION CURVES

GRAPH source panel
FIG · GRAPH SOURCE PANEL

Draw the modulation yourself. The compact lane shows a live preview and its own controls; EDIT opens the full editor covered below.

CONTROLFUNCTION
RATEGraph playback rate.
GRIDEditing grid resolution.
STARTPlayhead start position.
TRIGGERLoop, or retrigger from the dry input level.
MODERandomization mode — DEFAULT / PULSE / STEPS / DECAY / SMOOTH / MUTATE.
⚂Randomize the graph using the current mode.
EDITOpen the full graph editor.

The graph editor edits the selected parameter's own curve — hover a different knob to load its curve. The curve reads from the bottom (0) to the top (full) and scales the knob by its depth (the strength bar): positive depth pushes the knob up, negative pulls it down.

  • Nodes — double-click in the graph to add a node at the pointer, double-click a node to remove it, and drag any node to move it. Interior nodes stay between their neighbours; the two end nodes are pinned left and right and move in height only.
  • Segments — each carries a midpoint handle: drag it up/down to bend the curve and left/right to set REPEAT (1–8 tiles of the shape across that segment). Click the handle to select the segment, then choose its shape from the right-hand column — SMOOTH, EXP, EASE, SINE, TRIANGLE, SQUARE, SAW.
  • Generators (top row) each redraw the curve: RANDOM (varied multi-segment), PULSE (on/off gate), STEPS (sample-and-hold staircase), DECAY (rhythmic exponential hits), SMOOTH (gentle rolling curve) — and MUTATE, which nudges the current curve instead of rebuilding it.
  • Controls, dragged vertically — RATE the sweep period (1/64 up to 64 BAR, tempo-synced), GRID the division count, START the playhead's start point, and REPEAT the selected segment's tile count. SNAP toggles grid-snapping, FLIP mirrors the curve vertically, and CLEAR resets it to a flat line.
Graph editor overlay
FIG · GRAPH EDITOR

LFOGENERATES REPEATING WAVEFORM MODULATION

LFO source panel
FIG · LFO SOURCE PANEL
CONTROLFUNCTION
WAVEWaveform select.
RATESpeed; the amber dot syncs it to host tempo.
JITTERRandom variation per cycle.
SMOOTHRounds the waveform.
STARTPhase start position.
TRIGGERLoop, or retrigger from the dry input level.

RANDOMGENERATES RANDOM SAMPLE-AND-HOLD MODULATION

RANDOM source panel
FIG · RANDOM SOURCE PANEL
CONTROLFUNCTION
RATENew value rate; amber dot = host sync.
JITTERVariation between random values.
SMOOTHGlide between values.
BINLimit output to two values — coin-flip modulation.

ENVELOPEFOLLOWS THE INPUT SIGNAL'S AMPLITUDE

ENVELOPE source panel
FIG · ENVELOPE SOURCE PANEL
CONTROLFUNCTION
GAINFollower sensitivity.
TONEFilter the detection signal.
RISE / FALLAttack and release of the envelope.
SCUse the external sidechain input.
SMOOTHSmooth the follower output.

PITCHFOLLOWS THE INPUT SIGNAL'S PITCH

PITCH source panel
FIG · PITCH SOURCE PANEL
CONTROLFUNCTION
LOW / HIGHThe note window — detected pitch maps to 0…1 across it.
GLIDEGlide between detected notes.
SCTrack the external sidechain instead of the dry input.
/KAZU/MANUAL/08_PLAY_PAGE

08 // PLAY PAGE


Play page
FIG · PLAY PAGE

Hit PLAY / DESIGN and the build surface folds away into a performance instrument: one X/Y pad, a reactive glyph mosaic, and four macros.

CONTROLFUNCTION
X / Y PADDRAG TO CONTROL X AND Y PERFORMANCE VALUES — X and Y are two independent mod sources; the mosaic trails follow your motion.
MACRO 1–4Four assignable performance knobs. Double-click the name — RENAME THIS MACRO.
+ ASSIGNASSIGN A PARAMETER TO THIS MACRO — pick any rack parameter from the grid.
CURVEEDIT THIS PARAMETER'S PERFORMANCE CURVE — reshape how the macro sweeps each target.
✕REMOVE THIS PARAMETER ASSIGNMENT

Parameters owned by the PLAY page are tagged PERF back on the DESIGN page, so you always know who is holding a knob.

The CURVE action opens the ADJUST CURVE editor below — reshape how a macro sweeps its target, with MIN, SKEW, MAX, START and END controls.

Adjust curve editor
FIG · ADJUST CURVE
/KAZU/MANUAL/09_GLOBAL_SCALE

09 // GLOBAL SCALE


Global scale picker
FIG · GLOBAL SCALE

The Scale header button sets a root note and scale for the whole instrument. Any pitch-bearing knob whose amber AUX is set to ENABLE SCALE SNAP — PITCH SHIFT's semitones, TOOTH's comb offsets, CRYSTAL's chords — quantizes to that scale instead of free values.

Sequenced pitch becomes melody: wire GEN into a scale-snapped PITCH knob and the generator plays in key.

/KAZU/MANUAL/10_MASTER_RACK

10 // MASTER RACK


Master rack
FIG · MASTER RACK

After slot 12 the signal hits the always-available master rack — a set of master-bus tools at the end of the chain. Its first tool is a multiband "filth" compressor with its own gain-reduction meter, with room for more master tools alongside it. Toggle the panel with the header's Master, and switch the compressor on with ENABLE MELT MASTER COMPRESSION.

KNOBFUNCTION
DRIVESets the drive into the master compressor.
TONETilts the compressor toward low or high frequencies.
SPLITFrequency split between the compressor bands.
COMPBlends compressed and uncompressed signal.
CLEANClean-bass crossover frequency — low end stays untouched below it. Toggle: ENABLE CLEAN BASS.
TONETilts the final output low/high.
MIXDry/wet of the whole processed output. LOCK MIX DURING PRESET CHANGES keeps it fixed while browsing.
LIMITERFinal stereo-linked protection at −0.3 dBFS, enabled by default with approximately 3 ms lookahead. Switching it off removes the limiter's latency; rack effects retain their own delay. During playback, limiting changes immediately and the lookahead delay changes when transport stops.
OUTFinal output level.

The compressor's mode switch chooses CLASSIC or three-band MELT processing. Want the same voicing inside the rack, pre-master? Load the MANGLE effect.

/KAZU/MANUAL/11_PRESETS_AND_STATE

11 // PRESETS & STATE


A preset is the entire machine: rack order, every knob, every mod source, its pattern seeds, drawn graphs, macro wiring, master settings. Files are .cfp on disk; factory and user banks share one browser.

Host automation and DAW session recall capture the same state — the preset system and your DAW project never disagree.

/KAZU/MANUAL/12_FX_REFERENCE

12 // FX REFERENCE


Seventy effects across eight categories. AUX marks an amber toggle (clock sync, scale snap, or channel link — see 04). Knob order matches the on-screen layout.

DISTORTION

11 UNITS
BITROTAUX
Nine-model bit crusher with codec, dither, jitter and pitch tracking.
BITROT
BITS
Bit depth, 16 down to 1.
RATE
Sample-rate reduction — the converter's hold clock. Free: 0–100 %. Clocked (AUX): hold period as beat divisions, 1/1 down to 1/512.
DRIVE
Saturation into the crusher; 0 = clean.
DITHER
TPDF noise ahead of the quantizer — masks the stairsteps. In CODC it dithers the codec coefficients; in STOC it sets the internal noise level.
JITTER
Randomises the hold-clock timing (analog-converter warmth).
MIX
Dry / crushed blend.
MODEL
Quantizer character: CLAS (classic sample-and-hold), TRED (mid-tread — quiet signals gate to true silence), ULAW (µ-law companding, telephone / 12-bit sampler), FLOT (block-float — grit independent of level), DELT (1-bit delta modulation), GLID (slews between captures — rubbery portamento), ERR (noise-shaped — grit pushed up into hiss), CODC (MDCT transform codec — as BITS drops, quiet bands vanish, survivors “birdie”, the band limit closes in and noise smears ahead of transients; delays the effect by about 11 ms, dry included), STOC (stochastic 1–3 bit quantizer — noise tips quiet signal over the thresholds and a resonant filter pulls it back out; DITHER sweeps the noise through the sweet spot).
ROT
Acquisition failures per hold cycle — the converter re-holds a stale value (warble) or drops to zero (sputter).
SMOOTH
Post-hold reconstruction filter: 0 = raw stairsteps, up = rounded “vintage DAC”.
WIDTH
Decouples the left and right hold clocks (right runs up to 25 % slower with its own jitter and rot). 0 = mono-locked crush.
RANGE
Randomises the bit depth every hold cycle, within ±(RANGE × 10) bits of BITS.
TRACK
Locks the hold rate to the detected input pitch (OFF, ¼× … 8×) so aliasing partials land harmonically. Overrides RATE and the clock.
AUX
On RATE — USE CLOCKED RATE (beat divisions) vs USE FREE RATE. Starts free.
CIRCUIT BENDAUX
Digital glitches — scrambled bits and clocked stall loops.
CIRCUIT BEND
SHIFT
Data-bus damage — bit rotation plus XOR on every sample, 0 to 8 steps.
CORRUPT
Address-line shorts — pairs of address bits stuck together, so reads land in the wrong place. More = more swaps.
STALL
Probability of a stuck-CD buffer repeat at each chunk boundary.
RATE
Chunk length for stall events. Free: 2 s down to 10 ms. Clocked (AUX): 1 beat down to 1/64.
HQ
2× oversampled bit mangling — cleaner top end, less aliasing.
MIX
Dry / bent blend.
BUS
Data-bus width SHIFT works on: 16, 8 or 4 bit. Below 16 the audio itself is reduced to that bit depth even with SHIFT at 0 — 8 bit is lo-fi grain, 4 bit is heavy crunch.
CLOCK
DAC clock starvation — at chunk boundaries (RATE) the clock sags: pitch droops (up to two octaves) over 120–500 ms while the sample rate starves with it, so the droop turns gritty, then it snaps back. With the clock-dot on, sags last 1, 2, 4 or 8… RATE steps so they start and end on the beat grid. More = more often, deeper and longer.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
DISTORT
Twelve-model waveshaper with bias and tone cuts.
DISTORT
MODEL
Twelve shapers: SOFT (tanh), HARD (clip), TUBE (exponential knee), FOLD (triangle wavefold), SINE, ASYM (different curves per half), RECT (full-wave rectify), FUZZ (cascade), MUFF (two clip stages with lowpass between), PL+2 / PL+3 (add the 2nd / 3rd harmonic), MULT (three-band split, per-band soft clip).
DRIVE
Gain into the shaper, with automatic makeup.
BIAS
DC offset ahead of the shaper — asymmetry and even harmonics. Centre = none.
MIX
Dry / distorted blend.
LOW CUT
Bottom of the focus band, 20 Hz–20 kHz. Only what lies between LOW CUT and HIGH CUT is driven; everything outside passes clean.
HIGH CUT
Top of the focus band, 20 Hz–20 kHz.
EXCITE
Top-end exciter with responsive attack and release.
EXCITE
DRIVE
Pre-gain into the harmonic generator, 1× to 4×.
TONE
Highpass corner of the generator, 500 Hz–10 kHz — where the sheen starts.
ATTACK
Envelope-follower attack, 0.1–50 ms — how fast the harmonics react to transients.
RELEASE
Envelope-follower release, 10–500 ms.
MIX
Level of the added harmonics. Parallel topology — the dry signal always passes at unity.
SUB
The low-end mirror of the exciter (Big Bottom style). Isolates the bass below ~110 Hz and saturates it into 2nd and 3rd harmonics plus extra weight, so the low end reads on small speakers. Shares DRIVE, ATTACK and RELEASE; MIX trims it too. OFF = exciter only.
HOWLAUX
Tuned feedback loop that howls in key, excited by the input.
HOWL
NOTE
The pitch the loop sings at, A1–A6 (55–1760 Hz, default A3). Each channel is a delay loop one period long, so the howl lands on NOTE; changing it glides the loop to the new pitch in about 15 ms, so a stepped GEN or MAP lane plays melodies.
REGEN
Loop feedback. Zero passes the input unchanged. Below 70% the loop rings and decays after the input excites it; at 70% it reaches unity and above that it self-oscillates, even with no input (a −100 dB noise floor starts it). Higher settings howl louder and dirtier. Default 60%.
COLOR
Width of the band-pass inside the loop, shown as its Q: left (Q 10) rings as a near-pure tone. Past centre the loop also opens up, with up to 80% of the return bypassing the band-pass, so harmonics keep circulating and the howl turns bright and buzzy. The loop is gain- and phase-compensated at NOTE, so COLOR changes neither the pitch nor the 70% threshold.
BITE
Drives the howl into a tanh saturator on its way out (1× to 12×), for a brighter, squarer tone at an even level. The drive sits after the loop, so it never moves the pitch or the 70% threshold.
DRIFT
Lets the loop bend its own clock: its level sags the pitch (up to 40 cents), a seeded wander nudges it (up to 25 cents), and above 50% the loop's output frequency-modulates its own delay for rougher, unstable tones. Identical settings never resolve the same way twice.
DAMP
Ducks the loop gain with the input's level: playing chokes the howl, which blooms back as the input decays. Zero lets the input and the howl overlap freely. Default 30%.
COUPLE
Above zero the right loop moves to a fifth above NOTE (with SNAP, the nearest in-key fifth, sixth or fourth) and each loop is excited by the other's return, scaled by COUPLE. Zero keeps both loops on NOTE.
MIX
How much howl is added. The original audio always passes at full level with its full frequency range; the howl sits on top of it. Default 50%. HOWL adds no host latency.
AUX
On NOTE — ENABLE SCALE SNAP: NOTE locks to the global key and scale, and COUPLE's second note stays in key.
LOSSY
Codec starvation with pre-echo, packet loss and repeat-fill.
LOSSY
BITRATE
Codec bitrate, 6–256 kbps (default 32). A real MDCT encode/decode with joint mid/side coding: the bit budget goes to the loudest bands, so quiet bands and the stereo side starve first, bands hovering at one bit flicker as "birdies", and the band limit closes from 20 kHz towards 3.5 kHz as the rate drops.
SPEED
Frame length. Free: 21 ms down to 0.7 ms (at 48 kHz); long frames smear and pre-echo, short frames garble. Clocked: a note division from 1/1 to 1/64 that sets the packet grid, with the frame length following the division. Frame changes crossfade, so SPEED can be sequenced.
PACKET
Packet-loss rate. Free packets are about 21 ms long and are lost in bursts; clocked packets are one division each, so dropouts land on the beat.
REPEAT
What fills a lost packet. MUTE (zero) leaves silence; higher settings repeat the last good frame, decaying with each repeat. 100% holds it indefinitely, a frozen, buzzing decoder.
ARTFCT
Codec artifacts: adds codec noise in proportion to each band's quantiser step, boosted on attacks, so it smears ahead of transients as pre-echo.
JITTER
Wobbles the decoder clock by up to 6 ms, the drifting playback of a starved buffer.
TONE
Left darkens the decoded signal (low-pass down to 1.2 kHz), right thins it (high-pass up to 1.5 kHz). Centre is flat.
MIX
Blends the original and decoded signal. Default 100% wet. LOSSY adds 2048 samples of host latency; MIX stays phase-aligned.
AUX
On SPEED — USE CLOCKED RATE vs USE FREE RATE. Starts clocked at 1/16.
MIRRORAUX
Wavefolder with a lingering, smeared spectral trail.
MIRROR
FOLD
Fold drive, 1× to 13×.
SHAPE
Morphs the fold curve from sine (soft) to triangle (hard).
FB
Feeds the folded spectrum into a decaying spectral trail that shimmers behind the fold. 0 = fold only, trail engine asleep.
MIX
Dry / folded blend.
TRAIL PITCH
Transposes the spectral trail by a whole-semitone interval, up to two octaves either way (UNI = unshifted). An octave or fifth up turns the fold into a shimmer. Needs FB above 0 to be heard.
AUX
On TRAIL PITCH — ENABLE SCALE SNAP: the trail interval locks to the global key and scale.
PLASMAAUX
Arc distortion that strikes and collapses with the signal.
PLASMA
DRIVE
Gain into the arc gap — the “voltage” pushed at the breakdown threshold.
ARC
Strike threshold. Low: only the loudest peaks ionise, then the arc dies — chopped, sputtery, gated. High: the arc sustains — continuous heavy distortion.
FREQ
Arc-oscillator pitch, 200 Hz–12 kHz — the buzz that modulates the arc. Snaps to the global scale with AUX.
MIX
Dry / arc blend.
HOLD
Arc persistence, up to 2 s — once struck, the arc stays lit after the signal drops below ARC, so tails keep fuzzing and crackling instead of going clean. OFF = the arc dies instantly.
CHAOS
Arc instability. The arc flickers and its buzz wobbles cycle by cycle: low settings alternate strong and weak cycles (a subharmonic an octave below FREQ); higher settings go fully chaotic, sputtering and drifting so FREQ stops sounding like a plain ring mod.
AUX
On FREQ — ENABLE SCALE SNAP: the arc pitch locks to the global key and scale.
TAPE
Tape saturation with wow, flutter and hiss.
TAPE
MODE
Saturation curve: GENTLY, NORMAL, HARD, HARSH.
BASS
Low-frequency tilt into the saturator (pre-emphasis with an exact inverse after) — drives the lows harder without changing the tone.
TAPE
Saturation amount.
NOISE
Tape hiss, modulated by the programme envelope.
DULL
High-frequency loss — a lowpass from 20 kHz down to ~3 kHz.
WOW
Slow speed drift (pitch wobble).
FLUTTER
Fast speed variation.
GAIN
Output trim, −12 to +12 dB.
HYST
Magnetic hysteresis — memory feedback inside the nonlinearity.
MIX
Dry / tape blend.
WIDTH
Decorrelates left and right wow / flutter. 0 = both channels share the same motion.
AGE
Generation loss, up to 8 copies (GEN). Each copy stacks more high- and low-frequency loss and a little print saturation, and adds its own wow, flutter and hiss on top of the knobs. OFF = the first-generation tape.
DROPOUT
Random dropouts where the tape loses head contact: brief level dips that also go dull, rarer and shallower at low settings, frequent and deep at full.
UNDERTOW
Subharmonic divider with odd ratios and deliberate misfires.
UNDERTOW
DIVIDE
Divides the input cycle clock by 2–8, including odd divisions such as ÷3 and ÷5. A 300 Hz input becomes 100 Hz at ÷3. Best on bass, single-note instruments, and voices; chords and drums can track unpredictably.
MISFIRE
Zero favours stable tracking. Higher settings open the detector, loosen cycle rejection, and add skipped or doubled triggers for unstable undertones.
TONE
Adds third and fifth harmonics to the divided sine tone for a rougher growl.
LEVEL
Generated level from 0–200% of the input envelope. Default 100%; zero mutes the undertone.
MIX
Blends the original and generated tone. Default 70% wet. Independent stereo cycle tracking, phase-continuous control changes, and no added host latency. Missing cycles fade out instead of sustaining a drone.
DIVIDE B
A second divider voice on the same cycle clock, OFF or ÷2–8. ÷2 with ÷3 gives a fifth below the octave; ÷2 with ÷5 a major-third-below drone.
BLEND
Equal-power crossfade from the DIVIDE voice (A) to the DIVIDE B voice (B). Default an even 50/50; only heard when DIVIDE B is on.
LOCK
CYCLE (zero) counts every accepted crossing. Above zero a PLL tracks the input instead, with a capture range that narrows as LOCK rises: clean tones still lock, while pitch changes glide over and complex input loses lock and hunts.
AUX
On DIVIDE — ENABLE SCALE SNAP: both generated voices retune to the nearest note of the global key and scale, so misfires and hunting land as musical jumps.
WAVEFOLDER
West-coast waveshaper, from sine folds to hard wraps.
WAVEFOLDER
DRIVE
Gain into the folder, 1× to 40×.
FOLDS
Cascaded fold stages, 1 to 6 (fractional positions crossfade).
SHAPE
Fold curve: SINE → TRI → HARD (flat-shouldered). With another MODEL selected it morphs that model from SOFT to HARD.
BIAS
DC symmetry offset, ±50 % — the Buchla “symmetry” control.
MIX
Dry / folded blend.
MODEL
Folder circuit. FOLD = the original curve. 259 = Buchla-style parallel folder: uneven folds of different heights, clangy and bright. SERGE = triangle folds with rounded tips that fold 1.5× faster, smooth but bright. LOCK = Lockhart-style skewed folds that rise slowly and snap back, brassy. WRAP = sine-wrap: the wave wraps around at the rails instead of folding back, hard digital edges.

PITCH

11 UNITS
PITCH SHIFTAUX
Pitch, frequency and ring shifting with grain spray and delay.
PITCH SHIFT
PITCH / FREQ
In PITCH mode: transposition, ±24 semitones. In FREQ / RING modes the same knob is the carrier, ±5 kHz on a cubic curve (fine near the centre, metallic at the extremes).
DENSITY
Grain window length — higher is shorter (350 ms down to 10 ms) and therefore denser.
SPRAY
Random jitter on the granular read position.
MIX
Dry / shifted blend.
MODE
PITCH (granular shifter), FREQ (single-sideband frequency shift), RING (ring modulation). All three engines stay warm and crossfade on switch.
FINE
±100 cents in PITCH mode; ±50 Hz in FREQ / RING.
SPREAD
PITCH: detunes left up and right down by up to 1 semitone. FREQ / RING: opposite carrier phase offsets — width without the image wandering.
TIME / RATE
Delay time for the built-in delay line. Free: 1 ms–2 s. Clocked (AUX2): 1/32 to 1/2 note.
DELAY
Delay feedback, 0–100 %. The minimum switches the delay OFF entirely.
LADDER
Sends the delay repeats back through the shifter, so every repeat moves by the PITCH interval again: with DELAY and the interval snapped by AUX, the echoes climb (or fall) as an arpeggio. Lower settings mix a straight repeat in with the climbing one. Needs DELAY above OFF (the knob is dimmed while DELAY is OFF).
TONE
Lowpass inside the delay feedback loop, 400 Hz–20 kHz.
FORMANT
Formant preserve. Undoes the move the shift makes to the spectral envelope (cepstral envelope correction), so a voice shifted up stays a voice instead of turning into a chipmunk. Works in PITCH and FREQ modes and adds no latency. OFF = the original shifter.
AUX
On PITCH — ENABLE SCALE SNAP: the shift lands on the global key and scale.
AUX2
On TIME — USE CLOCKED RATE vs free milliseconds. Starts clocked.
FREQ SHIFTAUX
Bode shifter with stereo detune and barberpole feedback.
FREQ SHIFT
SHIFT L
Left-channel frequency shift, ±500 Hz. Positive moves every partial up by the same number of hertz — inharmonic.
SHIFT R
Right-channel shift, ±500 Hz.
TIME
Feedback-delay time, 0–500 ms — repeats re-shift each pass (barberpole).
FDBK
How much shifted signal feeds back through the delay.
SPREAD
Stereo separation of the wet signal: 0 = mono, 100 = full left / right.
MIX
Dry / shifted blend.
AUX
On SHIFT L — ENABLE SCALE SNAP for both shifts: the shift amount snaps to note frequencies of the global scale.
AUX2
On SHIFT R — PITCH-TRACK: detects the input's fundamental and corrects each shift so that note lands on the nearest note of the global scale. The fundamental is tuned while the other partials stay inharmonic: an autotune with a frequency-shifter edge. SHIFT still offsets the note before it snaps; quiet or unpitched input holds the last correction.
LINK
Inline toggle between the two shifts — LINK LEFT AND RIGHT SHIFTS moves them together.
MAGNET
Pulls partials into chords, scales or sidechain peaks.
MAGNET
ATTRACT
Pulls each detected tonal component toward the nearest note in the main menu's global root and scale. Zero passes the aligned original; 50% moves halfway in semitones; 100% reaches the scale note. Unlike CRYSTAL, MAGNET retunes existing components instead of adding resonances.
GLIDE
0–1000 ms approach time. Zero attracts immediately; longer settings let new peaks slide from their original pitch into tune.
FOCUS
Raises the detection threshold from 60 dB to 12 dB below the strongest spectral peak. Higher settings leave quieter components in place. Broadband bins without a clear tonal peak remain unchanged.
MIX
Blends the latency-aligned original and retuned audio. Stereo channels share the same shifts to preserve phase and level relationships. Fixed 4096-sample latency is compensated by the host and retained during bypass. Silent input generates no sustained tail.
FIELD
Where the targets come from. SCALE pulls to the nearest note of the global root and scale and keeps the register; CHORD (root, third and fifth) and ROOT collapse partials into one octave from the root at octave 3. SIDECHAIN takes its targets from the tonal peaks of the plugin's sidechain input instead, so the input's partials morph toward another track's; partials more than an octave from any sidechain peak, or with a silent sidechain, stay in place. FOCUS sets the detection threshold for both signals.
DRIFT
OFF to ±1 semitone. Each target note wanders on its own slow, smooth random walk, so held chords detune like a choir that never repeats. The walk is seeded: rerolling the GEN SEED on DRIFT's lane gives a new walk.
MOUTHAUX
Robotizer / whisperizer — pitched or breathy speech.
MOUTH
PITCH
The robot's monotone pitch, 80–500 Hz — literally the STFT frame rate.
VOICE
ROBOT (every bin at zero phase) morphs to WHISPER (every bin at random phase).
SIZE
Requested analysis window: 256 / 512 / 1K. Low pitches automatically borrow a larger transform.
GATE
Spectral gate relative to the frame peak, OFF to −20 dB — silences quiet bins.
TONE
Tilt of the resynthesised spectrum, ±12 dB/oct about 1 kHz.
MIX
Dry / robotised blend.
GLIDE
Portamento on PITCH, OFF to 2 s: the robot slides between pitch changes (SNAP steps, GEN steps) instead of jumping.
CHORD
Extra robot voices from the global key and scale, each its own phase-reset rate. The first half fades in the fifth; the second half adds the third (minor or major where the scale says so). OFF = a single voice.
AUX
On PITCH — ENABLE SCALE SNAP: the robot pitch locks to the global key and scale.
VOCODERAUX
Pitch-tracked vocoder with internal carrier and formant control.
VOCODER
PITCH
Internal carrier pitch, 40–800 Hz.
CARRIER
Carrier waveform: SAW, PULSE, MIX, NOISE.
BANDS
Analysis / synthesis bands: 8, 12, 16 or 24.
TRACK
Blends the fixed PITCH toward the detected input pitch (0 = fixed, 100 = fully tracked).
FORMANT
Shifts the synthesis bank against the analysis bank, ±1 octave — moves the formants.
SPEED
Envelope attack 1–100 ms, with a linked release.
HISS
Keyed passthrough above 5 kHz — restores consonants and sibilance the bank can't represent.
SUB
Adds a sub-octave saw to the carrier.
TONE
Tilt of the vocoded spectrum, ±9 dB/oct.
MIX
Dry / vocoded blend.
RESONANCE
Narrows the carrier filters — sharper, ringier bands.
SOURCE
INT analyses the audio in this slot; SC analyses the plugin's sidechain input. Either way the internal synth is the carrier.
FREEZE
Holds every band's envelope where it is, so the carrier keeps singing the current vowel after the input stops. The sibilance passthrough fades out while frozen.
CHORD
Adds two carrier voices, a third and a fifth above the carrier pitch, taken from the global key and scale (minor or major where the scale says so). Follows TRACK. OFF = a single carrier.
AUX
On PITCH — ENABLE SCALE SNAP: the carrier pitch locks to the global key and scale.
SPEAKAUX
Order-10 LPC codec with a 1980s speech-chip voice.
SPEAK
PITCH
Excitation pitch of the speech chip, 60–400 Hz.
TRACK
Blends the fixed PITCH toward the detected input pitch.
RATE
How often a new LPC frame is accepted, 5–50 frames per second. Slow = held, slurred syllables.
QUANT
Coefficient precision, 8 bits down to 2 — coarser is crunchier, more “chip”.
VOICE
Biases the voiced / unvoiced decision: WHISPER (all noise) to VOICED (all buzz).
CHIRP
Voiced excitation: IMPULSE train morphing to the stored TI-style glottal CHIRP.
ERROR
Probability of corrupted frames — held (stuck-word repeats), swapped or bit-flipped coefficients.
MIX
Dry / coded blend.
WORD
OFF, or a tempo division 1/1–1/64: on every step one fresh LPC frame is captured and held until the next, so each step speaks a single frozen vowel. Locked to the song position while the transport plays. Replaces RATE while on.
AUX
On PITCH — ENABLE SCALE SNAP: the excitation pitch locks to the global key and scale.
FORMANT SHIFT
Shifts spectral formants while preserving pitch.
FORMANT SHIFT
SHIFT
Moves the spectral envelope (the formants), ±24 semitones, leaving pitch untouched.
DETAIL
Width of the peak regions used to estimate the envelope, 0–16 — how much fine spectral detail counts as “formant” versus residual.
MIX
Dry / shifted blend, phase-aligned inside the DSP.
SIZE
STFT window: 512 / 1K / 2K / 4K. Fixed 4096-sample latency regardless.
SOURCE
INT shifts the input's own envelope. SC imposes the sidechain's envelope instead (cross-synthesis): the input keeps its pitch and harmonics but speaks with the sidechain's formants, still moved by SHIFT. No sidechain = silence.
CRYSTAL
Key-following resonator with wandering, in-scale chords.
CRYSTAL
CHORD
Prominence blend: 0 = the whole scale shimmers evenly; up = the PITCH note is foregrounded over the wash.
PITCH
The motif note, ±12 semitones from the root, snapped to the global key and scale.
OCTAVES
How many octaves of resonators, 1 to 7.
FOCUS
Resonator sharpness (Q 20–250).
BLOOM
How long the bank rings, 10 ms to 2 s.
MIX
Dry / resonant blend.
SKEW
Stretches or compresses the tuning between resonators, ±60 % — inharmonic when off-centre.
WANDER
Detunes alternate bands left / right by up to 30 cents.
SLIP
Frequency-shifts the input before the bank, ±500 Hz.
FLUTTER
Amplitude motion — every band pulses on its own slow cycle; rate and depth rise together.
COLOR
Tilt of the resonant output, ±8 dB.
STRUM
Staggers when each band hears the input, up to 40 ms per band. Right of centre strums low to high, left of centre high to low; centre excites every band at once. Turns a single hit into an arpeggio across the bank.
EXCITE
Fires a short noise burst into the bank on every detected input transient, scaled by the hit. Lets drums and other unpitched sources make the bank bloom; zero adds nothing.
ROTATE
Shifts every band up 0–11 scale degrees; bands that pass the top of the OCTAVES range wrap to the bottom. Needs SPREAD above 1 (at 1 every scale note is already in the bank, so the knob fades): stepping it then walks the chord through the scale.
SPREAD
Scale-degree interval between adjacent bands, 1–12. 1 is every scale note; 2 stacks thirds in a seven-note scale, 3 stacks fourths. Re-voices the bank without leaving the key.
TRIADAUX
Three in-key harmony voices with staggered, climbing repeats.
TRIAD
V1
Voice 1’s interval in scale steps, up to two octaves either way (−2OCT … UNI … +2OCT; names assume a seven-note scale). TRIAD tracks the input’s pitch and works out the interval inside the global key and scale for the note it hears, so a +3RD is major on C and minor on E in C major. Default +3RD.
V2
Voice 2’s interval, as V1. Default +5TH.
V3
Voice 3’s interval, as V1. Default +OCT. Step a GEN or MAP lane through V1–V3 to rewrite the harmony per bar.
STAGGER
The delay between voices: voice 1 plays one STAGGER after the input, voice 2 two and voice 3 three, so zero (CHORD) stacks a chord and longer settings arpeggiate it. Free up to 1 s; clocked CHORD, 1/32 … 1/2 with triplets and dotted values (capped at 1 s per step).
FDBK
Sends each voice back into its own loop, through its shifter again, so every repeat climbs (or falls) one more interval and stays in key: one A3 with V1 = +3RD repeats as C, E, G, B. The loop is soft-limited and darkened, up to 95% feedback.
GLIDE
How fast a voice slides to a new interval or note, 5–800 ms.
LOOSE
Left (STRICT) puts every voice on the exact scale tone, correcting the input’s own tuning. Right keeps the input’s intonation (only the interval is applied) and lets each voice wander up to a third of a semitone.
MICRO
Detunes the voices by a few cents, split between left and right, and spreads voice 1 left and voice 3 right.
MIX
Blends the dry input with the three voices. Default 50%; 100% leaves only the harmony. TRIAD adds no host latency: each loop is shortened by the shifter’s grain delay so repeats land on time.
AUX
On STAGGER — USE CLOCKED RATE vs USE FREE RATE. Starts clocked at 1/8.
WARPAUX
Bends the frequency axis: stretch, mirror or fold partials around a pivot.
WARP
STRETCH
How far CURVE bends the spectrum, ×0.50–×2.00 (centre ×1.00). On POWER, a note sitting on PIVOT keeps its root while partial n moves to nSTRETCH, so harmonic sounds turn into bells and gongs above ×1 and into dull, crowded clusters below it. Default ×1.18.
PIVOT
The frequency that stays put while everything else moves around it, A0–A7 (27.5–3520 Hz, default A3 = 220 Hz). Set it to the played note for the classic stretched-harmonic sound.
CURVE
The shape of the remap. POWER: f′ = PIVOT·(f/PIVOT)STRETCH, partial spacing stretched on a log axis. LINEAR: f′ = PIVOT + STRETCH·(f − PIVOT), spacing scaled in hertz, so the partials go inharmonic; anything pushed below 0 Hz drops out. MIRROR: the spectrum turned upside down around PIVOT (an octave above lands an octave below; STRETCH scales the flip). FOLD: every partial folded into the octave above PIVOT, keeping only its pitch class. MIRROR and FOLD transform the sound even at ×1.
TILT
Re-weights the warped spectrum around PIVOT, up to ±6 dB per octave (centre flat). The level is matched back to the input afterwards, so TILT changes the colour rather than the loudness.
GLIDE
How long each partial takes to slide to its new place, OFF–2 s. A new note enters at its own pitch and sweeps into the warp; moving STRETCH, PIVOT or CURVE glides too. Default 20 ms.
SIZE
Spectral analysis window, 512–4K (default 4K). Larger windows resolve low partials and keep them clean; smaller ones keep transients sharp.
MIX
Blends the frame-aligned dry input with the warped signal. Default 100%. Tonal peaks are tracked and moved with their phase intact; the noise between them is remapped too, spread across the span its edges land on. WARP reports a fixed 4096-sample host latency at every SIZE.
AUX
On PIVOT — ENABLE SCALE SNAP: PIVOT locks to the global key and scale.
STILLSAUX
Photographs the spectrum each slice and replays it on an oscillator bank.
STILLS
SLICE
How often a new still is taken. Each still analyses the last ~85 ms of input and keeps its strongest partials, which then play until the next one. Free: 10 ms–4 s. Clocked: 4 BAR–1/32 (default 1/8). Long slices make rhythmic spectral photographs of a performance; short ones follow it closely.
BLUR
How long the bank takes to move from one still to the next, as a share of the slice: 0% cuts straight to the new photo, 50% morphs across one whole slice, 100% across two. A partial within three semitones of one in the next still glides there; larger leaps crossfade. Default 35%.
VOICES
How many of the still's strongest partials play, 1–33 oscillators (default 16). Low counts pick out the loudest notes; high counts keep the timbre's detail.
WAVE
The oscillators' waveform: SINE, TRI, SAW or PULSE (25% width). All are band-limited and matched in loudness; anything other than SINE adds its own harmonics to every partial, so the resynthesis turns brighter and more synthetic. Changing WAVE crossfades the shapes over 30 ms.
TENSION
Stretches or squeezes partial spacing around the still's lowest partial, ×0.50–×2.00 (centre ×1.00 keeps the input's own ratios). Partial ratios are raised to this power, so harmonic input turns into bells and gongs either side of centre. Acts live on the playing still.
OCTAVE
Moves the whole bank −2 to +2 octaves (default 0). Acts live on the playing still.
FDBK
Feeds the bank's output back into the analyser, so each still also photographs the last one. Stills sustain through silence and fade at lower settings; 100% holds them forever. With TENSION or OCTAVE away from centre the bank drifts further every slice.
MIX
Blends the dry input with the resynthesis. Default 100%. The wet signal is all oscillators, never the input itself; STILLS adds no latency.
AUX
On SLICE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked at 1/8; with the transport stopped, stills keep coming at the tempo's rate.

TIME

09 UNITS
STRETCHAUX
Granular stretch and tape scrub with freeze and scatter.
STRETCH
SPEED
Read-head rate through the capture buffer: 0 = frozen drone, 50 = half speed, 100 = real time.
TEMPO
Capture window. Free: 2000 ms down to 250 ms. Clocked (AUX2): 4/4, 3/4, 2/4, 3/8, 1/4, 1/8.
PITCH
Independent grain pitch, ±24 semitones, without changing the stretch rate.
GRAIN
Grain rate. Free: 5–100 Hz. Clocked: 1/16 down to 1/512.
SPREAD
Pans the two grains apart: 0 = mono, 100 = hard left / right.
MODE
FWD / REV — grain and read direction.
FREEZE
Stops capturing and advancing — holds the buffer as it is.
MIX
Dry / stretched blend.
SCATTER
Random per-grain read offset — whole clock divisions when clocked, continuous when free.
MODE
LINKED keeps tape-scrub pitch tied to SPEED; INDEP gives each grain its own cursor so SPEED only moves the scan.
TRIG
Sidechain trigger sensitivity (OFF = ignored). Each sidechain hit re-captures: a capture boundary lands on the hit, or — with FREEZE on — fresh input is recorded and frozen again.
AUX
On PITCH — ENABLE SCALE SNAP.
AUX2
On TEMPO — USE CLOCKED RATE for TEMPO and GRAIN vs free. Starts clocked.
SCANNERAUX
Granular freeze scans held audio, preserving transients.
SCANNER
SCAN
Playback position inside the held capture: 0 = newest, 100 = oldest.
SIZE
Grain size, 10 ms to 1 s (logarithmic).
SHAPE
Where the grain envelope peaks: 0 = start, 50 = symmetric, 100 = end.
TRANSIENT
OFF = exact manual hold. Above that, input attacks re-capture automatically and land at a random point of the held history, snapped to older onsets.
MIX
Dry / frozen blend.
DUCK/FOLLOW
Bipolar: left of centre the live input ducks the frozen layer (D), right of centre the frozen layer follows the live envelope (F). Centre = OFF.
PITCH
Grain transposition, ±12 semitones around the centre. Each grain keeps the pitch it started with.
SPRAY
Random read offset per grain, up to ±500 ms around the SCAN position. 0 = exact placement.
AUX
On PITCH — ENABLE SCALE SNAP.
VARISPEED
Tape capture with smoothly changing playback speed.
VARISPEED
SPEED
Tape speed and direction: 0 = 1× reverse, 50 = stopped, 100 = 1× forward. Passes continuously through stop.
TEMPO
Capture length, 4/4 down to 1/64 — each boundary jumps the read head back behind the write head with an equal-power crossfade.
WOW/FLUTTER
Tape-motion pitch modulation (0.5 Hz and 6 Hz rotators), from subtle to extreme.
TONE
Bipolar DJ filter on the wet: LP below centre, transparent at centre, HP above.
MIX
Dry / tape blend.
BRAKE
How long a speed change takes — OFF (the quick 50 ms glide) to 4 s for a full 1×-to-stop tape stop. An ON step brakes from real time into SPEED.
CURVE
Brake shape: LIN (steady deceleration), EXP (fast then lingering) or BELT (a slipping motor belt that grabs, coasts and wobbles).
SKIP
Vinyl needle-jump chance, checked every quarter of TEMPO: the head jumps a quarter back (or ahead when it lags) with a short tick.
CHOPPERAUX
Clocked capture with shuffled, repeating slice edits.
CHOPPER
SIZE
Length of each captured bank. Free: 125 ms to 2 s. Clocked (AUX): 1/4, 1/2, 1, 2 or 4 beats.
DIVISION
Slices per bank: 2 to 32 (2, 4, 8, 16, 32 when clocked).
SHUFFLE
Probability that a slice is swapped for a phrase from elsewhere in the bank.
REPEAT
Probability that a slice latches and repeats until the next decision point.
MIX
Dry / chopped blend.
PITCH
Probability that a slice plays an octave or a fifth up or down.
REVERSE
Probability that a slice plays backwards.
GATE
Probability that a slice is muted.
RATCHET
Probability that a slice retriggers its opening two to four times.
AUX
On SIZE (mirrored on DIVISION) — USE CLOCKED RATE vs free. Starts clocked. Silent while the transport is stopped.
AUX2
On PITCH — ENABLE SCALE SNAP: the fifth moves to the nearest interval that stays in the global key.
SLOW DOWNAUX
Captures a bar and replays it slower, in time.
SLOW DOWN
SPEED
Playback rate: 1X, 1/2, 1/4, 1/8, 1/16 or STOP.
CAPTURE
Capture length in musical time, 4/4 down to 1/64, locked to the host beat grid.
TONE
Bipolar DJ filter on the wet: LP below centre, HP above.
MIX
Dry / slowed blend.
LOCK
Pitch lock: overlapping grains read at 1× from the slowed head, so SPEED stretches time without dropping pitch (the half-time sound). Transparent at 1X.
AUX
On SPEED — PLAY SEGMENTS REVERSED: each capture plays backwards from the moment it was taken, at the same division (readout −1/2 …).
STRUMAUX
Captures hits and replays them to the clock, in key.
STRUM
SLOTS
Library size, 2–16 (default 8). Every detected hit is cut into a fragment (with a few milliseconds of pre-roll so the attack survives) that records until the next hit or for at most 0.5 s. The newest fragments replace the oldest; SLOTS sets how many of the most recent ones the pattern plays.
RATE
Step rate. Free: 0.5–16 Hz. Clocked: a note division from 1/1 to 1/64 on the host grid (a sample counter at the host tempo when the transport is stopped). Every step starts one fragment.
PATTERN
The order fragments play in. FWD plays oldest to newest, REV newest to oldest, SHUF a fresh order every cycle (never the same fragment twice across a seam), RANK from the darkest to the brightest fragment (by zero-crossing rate), so each cycle strums upward, and EUCL plays FWD order on a Euclidean rhythm of as many hits as there are fragments, spread over about 1.6 times as many steps.
PITCH
The interval set successive steps walk through, by resampling: UNI, OCT (0/+12), 5TH (0/+7), OCT+5, TRIAD (0/+4/+7/+12), SUS (0/+5/+7/+12), SUB (0/−12) and SPREAD (−12 to +19).
DECAY
Each replayed fragment's envelope, from a 15 ms tick to a 2 s fade. HOLD (fully right) plays the whole fragment. Up to eight fragments ring at once; a new step takes the quietest.
SENSE
Onset sensitivity: the jump over the recent level a hit needs (4× down to about 1.15×) and the level floor (−30 dB down to −60 dB). Turn it up for quiet or legato material.
WIDTH
Pans successive steps alternately left and right, up to hard left and right.
MIX
Blends the dry input with the strum layer. Default 50%: the input keeps playing under the strum; 100% replaces it. STRUM adds no latency.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked at 1/16.
AUX2
On PITCH — ENABLE SCALE SNAP: each interval moves to the nearest one in the global key, taking the fragment as the root (TRIAD becomes a minor triad in a minor key).
STUTTERAUX
Beat repeater that retriggers the latest audio.
STUTTER
FREQ
Repeat length. Free: 5 Hz to 1.6 kHz. Clocked (AUX): 1/4 down to 1/256 note.
CAPTURE
How often the repeated window is refreshed from the newest input, 4/4 down to 1/64 — always musical.
WINDOW
Continuity correction at loop and capture seams — longer is smoother, shorter is buzzier.
MIX
Dry / repeated blend.
RAMP
Bipolar: bends each repeat further from the capture, reaching ±1 octave of pitch (or 2× shorter / longer repeats) by the next capture. Centre = OFF.
DECAY
Level drop per repeat, OFF to −12 dB.
AUX
On FREQ — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
AUX2
On RAMP — RAMP THE REPEAT LENGTH instead of its pitch.
WENDYAUX
Stereo memory playback that seeks, slips and wears out.
WENDY
SPAN
Memory period. Free: 12.5 ms to 16 s. Clocked (AUX): 4 bars down to 1/32.
CUTS
How many subdivisions each span is cut into, 1 to 32 — one of them repeats until the next boundary.
SLIP
One varispeed event per span — pitch displacement, direction change, slew and tape wear, all coherent for that span.
SEEK
A companion cut event: subsection relocation, nested repeats and rhythmic gaps.
WEAR
Frequency and length of smoothed signal dropouts after the buffer.
EDGE
Shapes repeat boundaries and read-head hand-offs — from crossfaded to abrupt.
WIDTH
Lets left and right make related but different choices (with a gentle low-end curve to keep the bass centred).
MIX
Dry / disordered blend.
AUX
On SPAN — USE CLOCKED RATE vs free. Starts clocked.
AUX2
On SLIP — ENABLE SCALE SNAP: each slip's pitch displacement lands on an interval of the global key instead of a free smear.
LOOPAUX
Overdubbing looper: drop, shuffle, trim or stretch each pass, stamped in to compound.
LOOP
LENGTH
One pass of the loop. Free: 40 ms–8 s. Clocked: 1/32–2/1, including triplet (T) and dotted (D) divisions (default 1/2); a division longer than 8 s at a slow tempo halves until it fits. A new LENGTH lands when the record head next wraps, so the loop never cuts mid-pass. While the transport runs, a clocked pass ends on the song's grid of its division: the segments fall on the beat, nothing drifts, and a locate or a restart re-seats the loop within one pass.
SPEED
Playback speed of the heads: −2X, −1.5X, −1X, −.75X, −.5X, .5X, .75X, 1X, 1.5X or 2X (default 1X). Octaves, fifths and fourths keep the loop in key; negative speeds play it backwards. Changes glide like a tape, so a step across zero slows the loop to a stop and turns it round. The record head always runs at 1X.
HEADS
How many heads play the loop, 1–4 (default 1). The first plays at SPEED, the second an octave below it (left), the third reversed (right), the fourth an octave above. Later heads play a little quieter (100 / 80 / 70 / 60 %) and the sum is level-normalised.
OVERDUB
How much of each pass survives under the new input, 0–100 %. At 0 the loop holds only the last pass, like a delay. The top of the knob is HOLD: the loop keeps every layer and stops recording the input, so you can play over a frozen loop. When layers pile up past a safe level the old pass is pulled down instead of clipped. Default 65 %.
MODE
The modifier MODIFY rolls onto the loop's eight segments each pass. DROP mutes segments (never all of them), SHUF plays other segments in their place, TRIM repeats the first few segments across the pass, STRCH plays a segment's first half over its whole length at the same pitch (a two-grain stretch), ALL picks drop, shuffle or stretch per segment. Default DROP.
MODIFY
How hard the modifier bites: the chance each segment is dropped, shuffled or stretched, or how short TRIM cuts (8 segments down to 1). A new pass re-rolls the segments, so every pass is different. Every modified segment crossfades at its edges, so the seams don't click. Default 0.
STAMP
Where the modifier lives. At 0 it only changes what the heads play: the loop itself stays intact and each pass is a new variation. At 100 % it is written into the loop instead, so you hear it a pass later and it compounds: dropped segments stay silent, a trim becomes the new loop, a stretch is stretched again. Default 0.
SCAN
A memory records the input all the time, even while the slot is bypassed, holding the last 20 s. SCAN dubs a head reading that memory into the loop, from 0.25 s to 20 s back, so something played long ago resurfaces in the loop. Moving SCAN jumps with an 80 ms crossfade. OFF at the bottom (default).
MIX
Blends the dry input with the loop. Default 50 %. LOOP adds no latency; the loop keeps its layers across bypass and session recall does not store the audio.
AUX
On LENGTH — USE CLOCKED RATE vs USE FREE RATE. Starts clocked at 1/2.

FILTER

16 UNITS
CHROMAAUX
STFT filter with spectral tilt, sweep and gating.
CHROMA
TILT
Spectral tilt, ±6 dB/oct about 1 kHz.
CENTER
Centre of the gaussian band, 20 Hz–20 kHz.
WIDTH
Width of the band in log-frequency.
GAIN
Bell (boost) or notch (cut) at the band, ±24 dB.
WARP
Spectral shift, ±12 semitones — moves energy between bins without resampling.
GATE
Peak-relative spectral gate — suppresses quiet bins.
MIX
Dry / filtered blend, latency-aligned inside the DSP.
SIZE
STFT window: 512 / 1K / 2K / 4K.
SCAN
Self-animating sweep of CENTER: OFF, or one trip up the band and back per 4 BAR, 2 BAR, 1 BAR, 1/2, 1/4 or 1/8, starting from CENTER. Locked to the host grid, so it retriggers with the transport; runs free at the host tempo while stopped.
AUX
On WARP — ENABLE SCALE SNAP: the shift lands on the global key and scale.
CONTRAST
Own gains for loud, middle and quiet partials, plus spectral sustain.
CONTRAST
STRONG
Gain for each frame’s loudest partials, ±24 dB. Every analysis frame, CONTRAST places each bin between that frame’s floor (its quietest fifth) and its loudest bin, and splits it smoothly into STRONG, MEDIUM and WEAK. Cutting STRONG flattens the peaks, so the sound whitens toward breath and noise. Default 0 dB.
MEDIUM
Gain for the partials between the peaks and the floor, ±24 dB. Default 0 dB.
WEAK
Gain for each frame’s quietest detail, ±24 dB. Cut it and only the peaks remain, so the sound turns sine-like; raise it to pull room tone, breath and reverb tails forward. Default −12 dB. Boosts never make the range louder than the input (the frame is trimmed back instead), and bins near digital silence are never lifted.
LOW
The lowest frequency CONTRAST works on, 20 Hz–20 kHz. Below it the audio passes unchanged, with a third-of-an-octave fade at the edge. The class split is measured inside LOW…HIGH only. Default 20 Hz.
HIGH
The highest frequency CONTRAST works on; above it the audio passes unchanged. If HIGH is set below LOW the two swap. Default 20 kHz.
SUSTAIN
A spectral sustain pedal. Each partial may rise at once but only falls at the release rate, from 100 ms to 30 s for a 60 dB fall; when the input stops, partials keep ringing at their own measured pitch. HOLD (fully right) never lets go, so the spectrum accumulates. OFF at zero.
SMOOTH
How slowly each partial’s gain follows its level, 5–500 ms. Higher settings remove the warbling “musical noise” of fast spectral gain changes; lower settings react to every transient. Default 20 ms.
SIZE
The analysis window: 512, 1K, 2K or 4K. Larger windows separate close partials better but smear attacks. Default 2K.
MIX
Blends the aligned dry signal with the contrasted one. CONTRAST reports a fixed 4096-sample host latency at every SIZE, so automation and SIZE changes never shift timing.
EQ
Single-band parametric EQ, surgical or broad.
EQ
MODE
HP, LSHELF, PEAK, HSHELF, LP.
FREQ
Band frequency, 20 Hz–20 kHz.
Q
Bandwidth, 0.1 to 10.
GAIN / DRIVE
In shelf and peak modes: ±18 dB. In HP / LP modes the same knob becomes DRIVE, 0–100 % of pre-filter saturation.
MIX
Dry / equalised blend.
FORMANT
Five-character A/E/I/O/U vowel filter.
FORMANT
VOWEL
A, E, I, O, U — five formants each.
Q
Formant sharpness.
SHIFT
Moves all formants, ±12 semitones.
SPREAD
Detunes the formants left / right, up to ±3 semitones.
VOICE
Formant set: MALE, FEMALE, CHILD, ROBOT, ALIEN.
MIX
Dry / vowel blend.
SEQ
OFF, or 1/1–1/32: steps the vowel A, E, I, O, U and back (8 steps), starting from VOWEL, one step per division. Locked to song position while playing; free at host tempo when stopped.
GLIDE
Share of each SEQ step spent sliding into the next vowel, so it lands on the step. Zero switches hard.
LIQUIFY
Phase dispersion with rubbery transients and stereo spread.
LIQUIFY
FOCUS
Centres the frequency-dependent delay from 40 Hz to 12 kHz. Low settings give kicks a rubbery sweep; higher settings turn clicks into laser-like zaps. Frequencies are limited below Nyquist at low sample rates.
AMOUNT
0–32 second-order all-pass stages. More stages spread transients further in time. Zero passes dry audio; changes crossfade between warmed stages.
RESO
Resonance Q, 0.5–8. Higher values concentrate the delay near FOCUS. This reshapes phase, without boosting the steady-state frequency response.
SPREAD
Separates the left and right focus frequencies by up to one octave. Zero keeps matching channel responses. In mono, processing stays centred on FOCUS.
MIX
Blends dry and dispersed audio. At full wet and settled settings the magnitude response stays flat; partial mixes can create phase-cancellation notches. No lookahead or extra host latency is added. Focus, resonance, spread and amount changes are smoothed.
DRIVE
0–30 dB into soft clips between each group of eight stages and at the output, so the piled-up chirp peaks distort between dispersions; the output is trimmed back so quiet material keeps its level. OFF at zero.
TRAIL
Feeds each eight-stage group back into itself (up to 95%, soft-limited): clicks become sustained, pitched zaps that ring and decay. OFF at zero.
MODALAUX
24-mode resonator with wood, metal and glass tones.
MODAL
MATERIAL
Morphs the physical timbre from wood through metal to glass.
TUNE
Sets the fundamental resonance from 55 to 880 Hz. Snaps to the global scale with AUX.
DECAY
Sets how long the modes ring.
POSN
Moves the strike and pickup position to change the excited modes.
BRGHT
Sets frequency-dependent damping and brightness.
MIX
Blends the dry signal and resonator output.
FOLLOW
Pitch tracking. Pulls TUNE toward the fundamental detected in the input, so the body rings in sympathy with what is played; at 100% it follows the notes exactly (folded by octaves into TUNE’s range). Quiet or unpitched input holds the last note. With AUX on, the followed pitch is snapped to the global scale.
STRETCH
Inharmonicity. Pushes the upper modes sharp like a stiff piano string: subtle at low settings, bell-like and clangorous at full. Combines with MATERIAL.
BOW
Bowed instead of struck. The input’s level drives a friction bow into the modes, and the stick-slip loop sustains a pitched tone at TUNE for as long as the input plays, rising and falling with its level. Higher settings fade out the struck input and bow harder. OFF = the original struck resonator.
AUX
On TUNE — ENABLE SCALE SNAP: TUNE (and the FOLLOW target) lock to the global key and scale.
PRISM
Four-model filter with modes, slopes and drive.
PRISM
TYPE
Topology: SVF (clean state-variable), LDR (Moog-style ladder), DIO (303-style diode ladder), DRTY (broken transistor with saturating rear stages).
MODE
LP, BP, HP, NCH (notch).
CUTOFF
Filter frequency.
RES
Resonance, with a feedback curve specific to each topology.
DRIVE
Input drive, 0 to +24 dB, with makeup.
MIX
Dry / filtered blend.
SLOPE
6, 12, 18 or 24 dB/oct — crossfades between pole orders without resetting.
FM
Audio-rate cutoff modulation from each channel's own input, up to ±4 octaves: the filter snarls and growls with the programme in a way an LFO can't. OFF at zero.
DRIFT
Slow, independent wander of each channel's cutoff, up to ±3 octaves (about a semitone at low settings, sweeping at full), like an old analog filter that won't hold still. OFF at zero.
SEPARATEAUX
Splits tonal, noise and hits: own gain each, pitch the tone, widen the noise.
SEPARATE
TONAL
Level of the sustained, pitched part of the sound: notes, chords, drones, the ring of a drum. Every analysis frame, SEPARATE median-filters each bin across time (what holds still) and across frequency (what is broadband), and splits the frame three ways with soft masks that always add up to the input. OFF at the bottom, then −48 dB up to 0 dB at the default and +12 dB at the top.
NOISE
Level of what is neither tone nor hit: breath, air, bow and room noise, hiss. It also carries the tails that TIGHT takes from the hits. Same range as TONAL; default 0 dB. Mute TONAL to keep only the breath of a vocal or flute; mute NOISE to clean it.
HITS
Level of the short, broadband strikes: drums, plucks, consonants, clicks. Same range as TONAL; default 0 dB. Mute it to pull the drums out of a loop and keep its sustained harmony.
PITCH
Shifts only the tonal part, ±12 semitones (default 0). The hits and the noise stay where they were, so a drum loop can be retuned without moving its kit. Partials are moved with their phase intact and glide over 20 ms when PITCH changes.
SPREAD
Width of the noise part: MONO at the bottom, as recorded at 100% (default), and up to 200%, where the side is doubled and the middle is decorrelated so even a mono source opens out. Tonal and hits stay where they are in the image.
TIGHT
Shortens the hits. After each onset a hit is kept for a decay from 400 ms down to 10 ms and the rest of it is handed to NOISE, so nothing is lost while every level is at 0 dB; mute NOISE for tight, gated hits. OFF at zero (the default).
SIZE
The analysis window: 512, 1K or 2K (default 2K). Larger windows split close notes more cleanly; smaller ones hear hits more sharply. The rest of the fixed latency is spent looking ahead, so the time median always covers about 100–150 ms.
MIX
Blends the aligned dry signal with the separated one. Default 100%. SEPARATE reports a fixed 4096-sample host latency at every SIZE. At the default settings the output is the input, delayed.
AUX
On PITCH — ENABLE SCALE SNAP: PITCH locks to intervals of the global key and scale.
SIEVEAUX
Clocked spectral patterns that pass or mute bins.
SIEVE
PATTERN
Which bands survive: PRIME, FIB (Fibonacci), POW2, ODD, EVEN — or pitch: KEY keeps only bins within a few cents of the global key and scale, CHORD only the tones of one diatonic triad. RATE and STEP walk CHORD through the scale degrees (I, ii, iii…), so a clocked RATE plays a chord progression; KEY ignores them. Bins too coarse to resolve a semitone (the bottom of the spectrum) always pass.
RATIO
How far the rejected bands are pulled down; 100 = removed.
SMOOTH
Temporal smoothing of the mask — softens the switching between frames. In KEY and CHORD it also widens the pitch window from ±10 to ±40 cents.
RATE
Walks the pattern across the spectrum. Clocked (AUX): OFF, 1/1 down to 1/32 per step. Free: a continuous 0.05–20 Hz drift.
STEP
Manual band offset — nudges the pattern by hand.
MIX
Dry / sieved blend, latency-aligned inside the DSP.
SIZE
STFT window: 512 / 1K / 2K / 4K.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
SMEAR
Spectral blur that melts attacks into washes.
SMEAR
SMEAR
Blur radius across neighbouring bins; 0 = clean.
TILT
Bends the blur toward the lows or the highs; centre = even.
FB
Per-bin temporal feedback — the spectrum lingers; 100 = a true freeze.
DIFF
Randomises phase into an ethereal cloud.
MIX
Dry / blurred blend, latency-aligned inside the DSP.
SIZE
STFT window: 512 / 1K / 2K / 4K.
DIRECTION
Which way the blur spreads. Centre blurs both ways; toward UP each bin only gathers from below, so energy smears upward into rising ghosts; toward DN it smears downward.
HOLD
Clocked magnitude sample-and-hold: OFF, or 1/1 down to 1/32. Each division captures the spectrum and replays it until the next, every bin still rotating at its measured frequency — a spectral stutter with continuous phase. Follows the host grid; runs at the host tempo while stopped.
STRINGS
Coupled strings in key that ring, or sing when bowed by the input.
STRINGS
CHORD
The chord the strings are tuned to: OCT, 5TH, TRIAD, 7TH, SUS, 9TH, 4THS or SCALE. Each voicing is a stack of scale steps walked up the global key and scale from its root, so every string is always in key; change the key and the strings retune with a short glide. A root outside the scale starts on the next scale tone. Default TRIAD.
OCTAVE
The octave of the chord’s root, 1 (deep, from C1) to 5 (high, from C5). Higher voicings climb up to about two octaves above it. Default 3.
STRINGS
How many strings sound, 1 to 6, taken from the start of the voicing. Strings you drop stop being excited and ring out. Default 4.
DAMP
How long the strings ring: the fundamental’s 60 dB decay, from 30 s down to a 150 ms thud. Default about 4.7 s.
BRIGHT
How much high harmonic ring each string keeps (the loop’s damping filter), and how bright the input strikes it (a 600 Hz–18 kHz exciter low-pass). Lower strings keep their harmonics longer, like real strings. Default 50%.
COUPLE
Lets energy pass between neighbouring strings at a shared bridge, without adding or losing any: one string set ringing hands its energy to the others, so the whole bank sings in sympathy. High settings blur the strings into one resonant body. Default 20%.
BOW
Bows the strings instead of striking them. The input’s level drives a friction bow (the bow’s speed and contact follow the input), so held input makes the strings sing and sustain at their own pitch, even with a short DAMP; when the input stops the bow lifts and the strings ring out. Between the ends, strike and bow blend. Default 0%.
POSITION
Where along the string the input strikes or bows, from near the end (4%, thin and bright) to the middle (50%, hollow, odd harmonics only). Default 30%.
MIX
Blends the original audio with the strings. The strings are the wet signal alone, so 100% leaves only the resonance. No added latency.
TOOTHAUX
Three-comb resonator with tuned offsets and feedback.
TOOTH
FREQ
Root comb frequency, 20 Hz–2 kHz.
OFF1
Second comb, offset from the root by ±24 semitones.
OFF2
Third comb, offset from the root by ±24 semitones.
FB
Bipolar feedback — negative inverts the loop so peaks and notches swap.
TONE
Bipolar: lowpass below centre, highpass above.
MIX
Dry / resonated blend.
PLUCK
Karplus-Strong excitation: each input transient fires a short noise burst into all three combs, scaled by the hit, so they ring like plucked strings. OFF at zero.
DAMP
Low-pass inside each comb's feedback loop (20 kHz down to 400 Hz): high partials die first, like a string. The combs stay in tune as it darkens. OFF at zero.
AUX
On FREQ — ENABLE SCALE SNAP: FREQ snaps to a scale note, and OFF1 and OFF2 snap to intervals that put each comb on a scale note above it, so all three ring in key.
COMBAUX
Single feedback comb with phase inversion.
COMB
FREQUENCY
Comb period as a pitch, 20 Hz–2 kHz.
RESONANCE
Feedback amount — level-normalised so the tone stays steady as it rises.
INVERT
Flips the feedback polarity: peaks and notches exchange places.
MIX
Dry / combed blend.
AUX
On FREQUENCY — ENABLE SCALE SNAP.
TRANSMIT
Damaged radio with squelch, bursts and dropouts.
TRANSMIT
FREQ
Bandpass centre of the radio channel, 600 Hz–2.2 kHz.
WIDTH
Bandwidth, 0.8 to 3.5 octaves.
DRIVE
Overdrive inside the band-limited channel.
COMP
Envelope compression toward a constant level.
NOISE
Static keyed to the programme envelope.
BURST
Density and force of random static packets.
SQUELCH
Squelch threshold, OFF to −15 dB — with transition crackle and a noise tail when it closes.
DROPOUT
How often and how long the transmission randomly cuts to silence. Self-animating; no modulation needed.
MIX
Dry / transmitted blend.
DIAL
Tunes the receiver. The centre (TUNED) is the station: the input, untouched. Off centre the voice is SSB-detuned (up to ±3 kHz, fine near the station) and fades out of range, its carrier whistles through zero-beat, neighbouring carriers whistle as the dial passes them, and hiss fills the gaps between stations.
SPECTERAUX
Wavetable filter that scans a drawn table or spectrum.
SPECTER
TABLE
Which of the 17 wavetables shapes the filter — or LIVE / SIDE, which build the table from captured audio: every 100 ms the input (LIVE) or the sidechain (SIDE) is turned into a new kernel, kept as an 8-frame rolling table, so convolving with LIVE is live cross-synthesis with the signal’s own recent spectrum. SCAN then reaches back through the last ~0.8 s (left = oldest, right = newest). Silence holds the last capture; until the first one lands, the previous table keeps playing.
SCAN
Sweeps through the table's frames like a cutoff; neighbouring frames blend.
PITCH
Transposes the whole response, ±24 semitones.
REGEN
Feeds the filtered output back into the convolution — resonant ringing at the response's peaks, never runaway.
WARP
Bends the response inharmonic about 400 Hz: up stretches (metallic), down compresses (gong-like). Inert while RAW is on.
TONE
Post tilt, dark to bright.
LOW
Folds the dry low band (below ~70 Hz, which the kernels remove) back under the filter.
WIDTH
Offsets the left and right SCAN positions.
RAW
MIN keeps attacks tight (minimum-phase kernels); RAW keeps each frame's own phase and smears attacks through it.
MIX
Dry / filtered blend.
AUX
On TABLE — READ THE FRAME'S SPECTRUM (SPEC) vs READ THE WAVEFORM AS A DRAWN CURVE (DRAW).
AUX2
On PITCH — ENABLE SCALE SNAP.
VESPERAUX
Swirling filter with hollow sweeps and metallic shimmer.
VESPER
FREQ
Centres the second-order all-pass network. F-MOD moves its frequency with the second LFO phase.
SPREAD
Sets the phase-transition width. S-MOD moves it with the first LFO phase.
TIME
Signed path delay: positive delays the dry path, negative delays the filtered path. Zero aligns both paths. T-MOD moves it with the third LFO phase.
SECTIONS
1–8 second-order all-pass sections per notch stage.
CASCADE
1–8 cascaded notch stages, for up to 64 second-order sections. Cascading deepens the response.
FDBK
Feeds the cascaded output back to its input, up to 95%.
RATE
Free: 0.01–8 Hz. Clocked: 1/1 through 1/64. All three sine phases share this rate and are spaced 120° apart.
F-MOD / S-MOD / T-MOD
Independent signed modulation depths, −100 to +100%. Centre is zero; negative values reverse the assigned phase.
POLARITY
Adds (+) or subtracts (−) the filtered path to change the notch pattern.
MIX
Dry / processed blend.
ENV
Envelope-follower depth on FREQ, −100 to +100%. Centre is off; positive values sweep the notches up as the input gets louder, negative values down — a touch-sensitive wah or notch.
ATTACK / RELEASE
How fast the envelope rises (0.5–200 ms) and falls back (10 ms–2 s).
AUX
On RATE — switches free Hz and host-clocked rate. Starts clocked.

MODULATE

09 UNITS
CHORUSAUX
Four-voice chorus with feedback and width.
CHORUS
RATE
LFO speed. Free: 0.01–10 Hz. Clocked (AUX): 1/1 down to 1/64.
DEPTH
Modulation depth.
TIME
Base delay of the four voices, 1–40 ms.
FDBK
Delay feedback, 0–85 %.
WIDTH
Equal-power spread of the four voices across the stereo field.
MIX
Dry / chorused blend.
MODE
Voicing. CLASSIC = the four-voice chorus. DIM D = Dimension-style: two taps on inverted triangle LFOs with the dry blend built in, so MIX acts as intensity and WIDTH adds anti-phase crossfeed. JUNO = dual-rate BBD: two triangle LFOs (RATE and 1.68× RATE) on a darker, filtered wet; WIDTH spreads it.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
CLANGAUX
Ring mod with pitch tracking, LFO, sub and mask.
CLANG
MODE
RING (input × carrier, 2× oversampled) or GRIND (the carrier modulates a 0.05–3 ms delay at audio rate — FM-like sidebands and digital grind).
FREQ
Carrier frequency (RING) or modulation rate and noise-band centre (GRIND), 20 Hz–5 kHz.
WAVE
Carrier: SINE, TRI, SQR, PULSE, NOISE.
RATIO
Snaps the carrier to harmonic ratios of the tracked pitch: FREE, then LK 0–100.
AMNT
Ring drive / sideband intensity (RING) or delay-modulation depth (GRIND).
MASK
Lowpass on the input feeding the engine, 20 Hz (dark) to 18 kHz (bright).
TRACK
Carrier glides toward the detected input pitch; OFF to 100.
LFO
Carrier-frequency LFO rate. Free Hz, or clocked divisions with AUX; 0 = off.
DEPTH
LFO depth, in octaves.
SHAPE
LFO waveform, 19 shapes from SINE to STAIR.
SUB
Blends a sub-octave sine into the carrier.
WIDTH
Left / right carrier phase offset, or independent L / R noise when wide.
MIX
Dry / clanged blend.
FDBK
Feeds the ring (or grind) output back into the carrier frequency: metallic at low settings, chaotic and through-zero at the top. Silent input stays silent.
AUX
On LFO — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
AUX2
On FREQ — ENABLE SCALE SNAP for the carrier.
ENSEMBLE
Four-mode BBD chorus with dual-rate motion.
ENSEMBLE
TYPE
JUNO (single triangle LFO, anti-phase stereo), SOLINA (three voices at 120°), DIMENS (trapezoid LFO with cross-feed), LUSH (three voices, two independent LFO layers).
RATE1
Main LFO speed.
DEPTH1
Main LFO depth.
RATE2
Second-layer speed — slow drift (JUNO), fast shimmer (SOLINA), cross-feed (DIMENS), second voice layer (LUSH).
DEPTH2
Second-layer depth.
FDBK
Feedback through the bucket-brigade line.
WIDTH
Stereo width of the wet signal.
MIX
Dry / ensemble blend.
FLANGERAUX
Through-zero flanger with crossing jet sweeps.
FLANGER
RATE
LFO speed. Free: 0.01–10 Hz. Clocked (AUX): 1/1 down to 1/64.
DEPTH
Sweep depth.
FDBK
Feedback, up to 95 %.
DELAY
Base delay, 0.1–12 ms.
TZF
Through-zero flanging — the wet delay crosses the dry, for the tape-flanger null.
MIX
Dry / flanged blend.
BARBER
Endless Shepard-style sweep. OFF = the classic swing. RISE / FALL = two staggered sweeps crossfade so the notches climb (or sink) forever. RATE sets the speed (clocked with AUX), DEPTH the span.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
PHASERAUX
All-pass phaser with adjustable stages.
PHASER
RATE
LFO speed. Free: 0.01–8 Hz. Clocked (AUX): 1/1 down to 1/64.
DEPTH
Sweep depth around CENTER.
FDBK
Feedback, up to 97 %.
CENTER
Sweep centre, 80 Hz–5 kHz.
STAGES
All-pass stages, 2 to 12 — more stages, more notches.
MIX
Dry / phased blend.
BARBER
Endless Shepard-style sweep. OFF = the classic swing. RISE / FALL = two staggered all-pass sweeps crossfade so the notches climb (or sink) forever. RATE sets the speed (clocked with AUX), DEPTH the span.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
FISSIONAUX
Shaped FM insert with bite and skew.
FISSION
FREQUENCY
Modulator frequency: 20 Hz–20 kHz in AUDIO range, 0.05–20 Hz in SLOW range.
BITE
Modulator shape — a sine at centre, sharpened toward the edges.
MIX
Dry / modulated blend.
DEPTH
Delay excursion, 0–15 ms — the FM depth.
SPREAD
Modulator phase offset between left and right, 0–180°.
FEEDBACK
Bipolar feedback of the modulated signal into itself.
SKEW
Bipolar duty-cycle skew of the modulator.
RANGE
SLOW (vibrato / chorus rates) or AUDIO (FM sidebands).
RETRIG
Phase-locks the modulator to transport start without clearing the feedback tail.
RATIO
Locks the modulator to a harmonic ratio of the tracked input pitch, so the FM stays tuned per note. FREQUENCY then picks the ratio (×1/4 … ×8); RANGE and SNAP are ignored.
CHAOS
Turns the sine modulator into a double pendulum at the same rate: almost periodic at low settings, fully chaotic near the top. BITE and SPREAD still shape it.
AUX
On FREQUENCY — ENABLE SCALE SNAP (AUDIO range only).
FLYBYAUX
Doppler fly-by: pitch, pan, air and level move as one.
FLYBY
PATH
Where the source travels around the listener. ORBIT circles in front, brushing past at its near edge. PASS flies straight across the front: approach, cross, recede. FIG-8 swings a lemniscate either side of the listener. BOUNCE throws a ball across the front that bounces to rest each cycle, so every landing flips the pitch. RANDOM walks between seeded points around the listener. ROTOR shrinks the geometry to a Leslie cabinet: a horn turning on a small radius, brighter and louder while it faces you.
SPEED
How fast the source travels the path. Free: 0.05–8 cycles per second. Clocked: one cycle per 8 BAR, 4 BAR, 2 BAR, 1 BAR, 1/2, 1/4, 1/8 or 1/16, locked to the song position (the source parks while the transport is stopped). On ROTOR, free speed changes spin up and down with inertia, like a Leslie switching between chorale and tremolo.
DISTANCE
Scales the path from 2 to 40 m (ROTOR: a horn radius of 5–45 cm). Larger paths move faster at the same SPEED, so they bend the pitch further and swing the level more.
DEPTH
Doppler coupling. Each ear hears the source through a delay equal to its distance over the speed of sound, so range rate becomes pitch. 50% is physical, 100% doubles the swing, zero keeps the pitch still while pan, level and air still move. The source can never outrun its own sound.
AIR
Air absorption: a low-pass that closes as the source moves away, down to about 440 Hz at full AIR on the far side. On ROTOR it follows the horn turning away instead.
WIDTH
How wide the motion is heard: pan from the source's bearing and the spacing between the ears. Zero keeps both ears at the same distance, so the input's own stereo image passes through untouched.
ROTOR
Horn/drum crossover. OFF moves the whole signal. Above that the input splits at 100 Hz–3 kHz: the highs (horn) follow the path and the lows (drum) follow it 0.83× as fast in the opposite direction, as in a Leslie.
MIX
Blends the dry input with the moving source. Default 100%. FLYBY adds no latency; the far side of a large path arrives up to about 0.4 s late, as it would in air.
AUX
On SPEED — USE CLOCKED RATE vs USE FREE RATE. Starts clocked at 1 BAR.
ORBITAUX
Clocked auto-pan with shaped orbits.
ORBIT
AMOUNT
Bipolar pan depth: centre = none, up = the shape as drawn, down = inverted.
RATE
Free: 0.1–6 Hz. Clocked (AUX): 1/1 down to 1/64.
SHAPE
SINE, TRI, UP, SQUARE, EXP UP, PEAK, SKEW UP.
SMOOTH
Morphs the shape toward a clean full-width sine — softens edges without shrinking the sweep.
MIX
Dry / panned blend.
DOPPLER
Motion simulation: the pan position becomes distance from each ear, adding Doppler pitch bends and air-absorption darkening as the source swings away. Up to ~20 ms of travel.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
TREMORAUX
Linked stereo amplitude pulses.
TREMOR
AMOUNT
Bipolar depth: centre = none, up = dips as drawn, down = inverted. Gain only ever dips from unity.
RATE
Free: 0.1–20 Hz. Clocked (AUX): 1/1 down to 1/64.
SHAPE
SINE, TRI, UP, SQUARE, EXP UP, PEAK, SKEW UP.
SMOOTH
Morphs the shape toward a clean full-depth sine swell.
MIX
Dry / tremolo blend.
SIDECHAIN
Blends the LFO toward the sidechain level: louder sidechain = deeper dip (ducking tremolo). AMOUNT sets the depth; below centre it swells on hits instead. No sidechain = no ducking.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.

DELAY

05 UNITS
SPIRALAUX
Stereo tape delay with wobble, ducking, reverse and multi-taps.
SPIRAL
L RATE
Left delay time. Clocked (AUX): 1/32 up to 2/1, 15 divisions. Free: 0–100 %.
R RATE
Right delay time.
FDBK
Saturated feedback, up to 99 %.
TONE
Bipolar: LP (500 Hz–15 kHz) below centre, HP (20 Hz–2 kHz) above.
WOBBLE
Dual-sine modulation of the delay time, up to ±3 %.
NOISE
Tape hiss riding the wet signal.
DUCK
Ducks the repeats while input is present — threshold from −60 dB up to OFF.
DUCKREL
Duck release, 10 ms–1 s.
PONG
Cross-channel feedback; at maximum the input is fed mono into the left side.
REV
Plays chunks of the delay buffer backwards.
TAPS
Tap pattern: OFF, DOT (dotted), TRIP (triplet), MULTI, SCAT (scattered).
MIX
Dry / delayed blend.
AGE
Each repeat loses treble and gains wow, and both build up pass after pass: an in-loop low-pass falls from 20 kHz towards 1.5 kHz and a slow in-loop wow reaches about 1 %. Default: 0 (off).
HEAD
Playback-head geometry: TAPS (the TAPS knob), ECHO (Space Echo-style three heads, 1:2:3), VOLNT (Volante-style four heads) or MIMEO (one head with a tight halo cluster of quiet heads just ahead of it). Changes glide like moving tape heads. REV still overrides it. Default: TAPS.
HALO
A diffuser inside the feedback path, so each repeat smears further into a reverb-like tail. Default: 0 (off).
SPACING
Morphs the ECHO and VOLNT head spacing continuously: EVEN, TRIPLET, GOLDEN (fastest density build-up) and SILVER (repeats bunch towards the last head). In MIMEO it widens the halo cluster; no effect in TAPS. Default: EVEN.
AUX
On L RATE — USE CLOCKED RATE for both channels vs free. Starts clocked.
LINK
Inline toggle between the rates — LINK LEFT AND RIGHT RATES moves them together.
SPECTRAL DELAYAUX
Per-bin FFT delay with blur and feedback.
SPECTRAL DELAY
TIME
Base delay per bin, slow-to-fast (higher = shorter). Clocked (AUX): 1 down to 1/16 note. Free: 0–100 %.
TILT
Spreads the delay across the spectrum — lows longer or highs longer; centre = even.
FB
Recirculation.
BLUR
Temporal smear between frames.
SHIFT
Spectral pitch on the tail, ±12 semitones.
SPREAD
Left / right delay offset.
GATE
What is allowed into the delay line — suppresses quiet bins on the way in.
DAMP
High-frequency loss in the feedback.
LOCUT
Removes lows from the feedback tail.
SHAPE
Delay curve across the bins: LIN, EXP, LOG, STP (stepped), RND, or KEY — the delay follows pitch instead: bins on a note of the global scale pass at once, off-key bins lag up to twice TIME (TILT still tilts it). Delay as tonal selection.
SIZE
FFT window: 512 / 1K / 2K / 4K. Fixed 4096-sample latency regardless.
FREEZE
Holds the current spectral content.
MIX
Dry / delayed blend, latency-aligned inside the DSP.
FZ BAND
What FREEZE holds: ALL bins, LOW (only below FZ SPLIT, the highs stay live) or HIGH (only above it). The split crossfades over about a third of an octave. Default: ALL.
FZ SPLIT
Freeze split frequency, 20 Hz–20 kHz. Bins that cross into the frozen band while FREEZE is on capture fresh. Default: about 630 Hz.
AUX
On TIME — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
AUX2
On SHIFT — ENABLE SCALE SNAP.
CADENCE
Seventeen-pattern delay with in-key step pitch, drop-outs and skew.
CADENCE
RATE
One pattern step. FREE: 1000 ms down to 5 ms. CLOCKED: 1/4 down to 1/64, including dotted (D) and triplet (T) divisions. Clockwise is faster in both modes. Default: clocked 1/16.
FDBK
Whole-phrase feedback, 0–95 %. Zero plays the selected pattern once; increasing feedback repeats the phrase with its gaps intact.
PONG
Continuous stereo ping-pong amount. Zero preserves input stereo; maximum sums the input to mono and alternates taps left/right, including across phrase boundaries. Mono instances retain every tap without panning.
PATTERN
STRGT: Straight; DOUBL: Double; OFFBT: Offbeat; SHUFL: Shuffle; 3-3-2: Tresillo; CINQ: Cinquillo; CLAVE: Son Clave; E5/16 and E7/16: Euclidean rhythms; 3:4: Three Against Four; RATCH: Ratchet; ACCEL: Accelerate; DECEL: Decelerate; CALL: Call / Response; CLSTR: Clusters; MIRR: Mirror; BOUNC: Bounce, a bouncing-ball gravity series whose gaps shrink by 0.7 each time. Mirror reflects tap spacing; audio still plays forwards. Default: Tresillo.
TONE
Bipolar echo filter: left sweeps towards a dark 200 Hz low-pass; centre is neutral; right sweeps towards a thin 3 kHz high-pass. Filters both the audible echoes and the phrase feedback, so successive repeats become more coloured. Default: neutral.
MIX
Dry/wet balance. 100 % is wet only for sends. Default: 30 %.
PITCH
Per-tap transposition by a scale-degree pattern in the global key, so the echoes arpeggiate in key: OFF, UP, DOWN, OCT, OCTDN, 5TH, TRIAD, TRIDN, 7TH, UPDN, SPIRL, PEDAL, CASC, SUS, ALT, SCAT. Each tap takes the next step of the pattern; degrees snap to the scale, so a third is minor in a minor key. The phrase feedback itself stays unpitched. Default: OFF.
PROB
Chance that each tap drops out, rolled again every time the phrase comes round. The phrase feedback never drops. Default: 0.
SKEW
Bends the tap spacing after the first step: left accelerates (gaps shrink through the phrase), centre plays the pattern as written, right decelerates. The phrase length stays the same and the diagram follows. Default: centre.
AUX
Switches RATE between FREE milliseconds and CLOCKED host-tempo divisions. Patterns scale as a whole; timing changes crossfade over 20 ms. The diagram shows one centered phrase row with a horizontal delay-colour gradient. A full cycle fills the visual width, starting at its first tap. The dimmer line at the right marks the next cycle’s first tap, making the final gap visible (including the 2 in 3–3–2). Feedback controls the uniform height of all lines.
SEQUENCER
OFF steps smoothly stop new audio entering the delay while captured phrases and feedback continue to ring out. The dry signal returns during OFF steps. The main ON/OFF switch still bypasses the effect.

Rhythm references: Godfried Toussaint, The Euclidean Algorithm Generates Traditional Musical Rhythms. Tap spacing inspiration: Eventide UltraTap.

GRANULAR DELAYAUX
Grain delay with swing, spray and pitched repeats.
GRANULAR DELAY
TIME
How far back each grain reads. Free: 1–128 ms. Clocked (AUX): 1/16 up to 16/16.
SWING
Offsets alternate grain timing, ±33 %.
SPRAY
Random delay-position offset per grain, up to 500 ms.
FREQ
Grain trigger rate. Free: 1–150 Hz. Clocked: straight and triplet divisions per beat.
PITCH
Grain transposition, −36 to +12 semitones.
RANDOM
Random per-grain pitch, up to ±12 semitones.
INTERVALS
Quantises the random pitches: OFF, OCT, OCT+5, MAJOR, MINOR, PENTA.
TONE
Bipolar DJ filter on the grains: LP below centre, HP above.
FEEDBACK
Grain output fed back, up to 95 %.
MIX
Dry / delayed blend.
TRIG
OFF: FREQ clocks the grains. Above OFF, hits on the host sidechain spawn one-shot grains 1/FREQ long instead, and the value sets the onset sensitivity. Without sidechain audio no new grains start; the display says so. Default: OFF.
REVERSE
Chance that each grain plays its material backwards. Default: 0.
RETUNE
Detects the pitch of the material each grain reads and pulls it onto the global key; 100 % snaps fully. Unpitched material is left alone. Default: 0.
CHORD
Each grain picks one tone of a diatonic stack in the global key: OFF, 5TH (root or fifth), TRIAD, OCT (triad plus octave). Default: OFF.
AUX
On TIME — USE CLOCKED RATE for TIME and FREQ vs free. Starts clocked.
AUX2
On PITCH — ENABLE SCALE SNAP.
REELAUX
Four-head tape loop: golden or triplet head spacing, halo smear and skew.
REEL
TIME
Where the last playback head sits. Free: 20 ms–2.5 s. Clocked: 1/32–2/1, including triplet (T) and dotted (D) divisions (default 1/4). Every other head sits at a fraction of TIME. Changes glide like a varispeed tape, so moving TIME bends the repeats in pitch instead of clicking.
SPACING
Slides the earlier heads along a continuum: EVEN (equal steps), TRIP (each head 2/3 of the next), GOLD (powers of 1/φ, which fills in fastest under feedback) and SILV (repeats bunch up just before the last head). Between the labels the heads sit part-way, so a MAP curve walks the delay between rhythmic and irrational patterns. Default EVEN.
HEADS
How many playback heads read the tape, 1–4 (default 4). One head is a plain tape echo at TIME; added heads appear ahead of it. Each earlier head plays a little quieter (100 / 85 / 70 / 55 %). Heads fade in and out and slide to their new places.
HALO
A diffuser on what the record head writes, so the first repeat is already softened and every pass smears further, until the repeats turn into a reverb-like tail. Left and right diffuse differently, which widens the tail. Default 0.
SKEW
Pushes the left heads later and the right heads earlier (right of centre) or the reverse (left of centre), by up to 25 %. The repeats split across the stereo field and drift apart with each pass. Centre (OFF) keeps both sides together.
FDBK
How much of all heads together goes back onto the tape. The loop gain is the same whatever the head count, so more heads multiply the repeats without running away. 100 % holds the loop; a soft saturation keeps it bounded. Default 40 %.
AGE
Wears the tape: each pass loses top end (down to 1.2 kHz) and low end (up to 220 Hz), gains wow (the heads waver, so it compounds pass by pass) and saturates harder. Default 20 %.
MIX
Blends the dry input with the heads. Default 35 %. REEL adds no latency.
AUX
On TIME — USE CLOCKED RATE vs USE FREE RATE. Starts clocked at 1/4.

REVERB

04 UNITS
AETHERAUX
Dense reverb with modulation, octave shimmer, ducking and freeze.
AETHER
SIZE
Space size.
DECAY
Tail length.
DAMP
Frequency-dependent damping.
DIFFUSE
Diffusion density.
PREDELAY
Early reflection delay, 0–500 ms.
MOD
Delay-line movement.
TONE
Dark / bright input tilt.
WIDTH
Mono to natural stereo width.
SHIMMER
Pitch-shifted feedback into the tail; INTERVAL picks the pitch.
DUCK
Reduces wet level while input is present.
FREEZE
Mutes new input and holds the tail.
MIX
Dry / wet blend.
INTERVAL
Shimmer mode: OCT (default), 5TH, OCT+5, −OCT, or ENSMB — an ensemble of upper partials that follow each band's level instead of a pitch-shifted copy. Only heard with SHIMMER up.
GATE
80s gated reverb: each hit opens the tail, holds it for 20 ms–1 s, then cuts it. Default OFF.
REVERSE
Plays the tail backwards in chunks of 100 ms–3 s, so it swells up into each hit. Default OFF.
AUX
On GATE — CLOCK (on by default): GATE holds for 1/32–1/1 and REVERSE chunks run 1/8–2/1 of the host tempo. Off, they use the free times above.
DATTORRO
Figure-eight plate reverb, from tiny to huge.
DATTORRO
SIZE
Tank size, 0.0025× to 4× the reference plate.
DECAY
Tank feedback — tail length.
DIFF
Input diffusion — how quickly the early energy smears into the tank.
PDLY
Pre-delay, 0–500 ms.
TONE
Lowpass on the wet, 500 Hz up to fully open (centre ≈ 8 kHz).
MIX
Dry / plate blend.
MOD
Tank chorus depth. Low rings still and metallic, high drifts and detunes. Default 50 (the original depth).
FREEZE
Blocks new input, bypasses the tank damping and holds the plate ringing.
DRIP
Spring reverb with tension and ripple.
DRIP
SIZE
Spring geometry — delay 20–150 ms, dispersion base 0.2–2.2 ms.
DECAY
Tail length, T60 0.5–5 s.
DAMP
Lowpass damping, 18 kHz down to 2 kHz.
RIPPLE
Dispersion strength plus modulation depth — the spring's chirp and wobble.
MIX
Dry / spring blend.
CRASH
Hard transients kick the tank: a chirp burst rattles the springs and they boing out of tune. Default 0 (off).
TENSION
Spring stiffness. Left of centre softens the chirp; right makes it longer and brighter. Default centre.
PICKUP
Moves the pickup along the spring, so the same tank voices different harmonics. Default 0 (the end of the spring).
GRANUVERBAUX
Granular reverb with scattered, pitched tails.
GRANUVERB
SIZE
Reverb line lengths — the room.
GRAIN
Grain length, 20 ms to 500 ms; the spawn interval scales with it.
SCATTER
How far across the captured history grains may start, and how much of the cloud feeds back into the reverb.
DECAY
Reverb feedback; the top 1 % latches FREEZE.
PITCH
Grain pitch zones: OFF, +5TH, +OCT, −OCT, ±OCT, RND.
MIX
Three-way morph: dry → reverb → granular cloud (not a plain dry / wet).
AUX
On PITCH — ENABLE SCALE SNAP: every shifted grain moves to the nearest interval in the global key and drops its detune, so pitched tails stay in key.

DYNAMICS

05 UNITS
GATE
Gate and expander with hold.
GATE
THRESH
Open threshold, −60 to 0 dB.
ATTACK
0.1–50 ms.
HOLD
Minimum time the gate stays open after the last crossing, 0–250 ms.
RELEASE
2 ms–1 s.
MIX
Dry / gated blend.
KEY
SELF detects the input; SIDE detects the host sidechain, so another track opens the gate. Default SELF.
DUCK
GATE opens above THRESH; DUCK inverts it, closing above THRESH. ATTACK times the bite, RELEASE the recovery. SIDE + DUCK is a sidechain ducker. Default GATE.
MANGLE
MELT compressor with drive, tilt, lift, pump and grit.
MANGLE
DRIVE
The intensity axis: input gain, gain reduction and saturation rise together, with compensating output trim. 0 = transparent.
TONE
Tilt between the low and high bands: L (darker) to H (brighter), FLAT at centre.
SPLIT
Low / high crossover, 60 Hz–2 kHz.
COMP
Blend of compressed against uncompressed signal.
MODE
CLASSIC (the master compressor's two-band voicing) or MELT (three-band, phase-aligned, with the controls below).
LIFT
MELT: lifts quiet tails, noise floor and band detail toward the ceiling.
PUMP
MELT: stretches low / mid recovery far more than the highs — a breathing spectral tilt.
GRIT
MELT: nonlinear intensity, rougher from low to high band.
SIDECHAIN
Both modes: ducks the output by up to 24 dB on host-sidechain hits; PUMP sets how slowly it swells back (25–200 ms). Default 0.
SQUASH
OTT multiband compressor with upward and downward squash.
SQUASH
DEPTH
Amount of upward and downward compression across the three bands.
TIME
Attack / release multiplier, 0.1× to 10×.
IN
Input gain, ±12 dB.
OUT
Output gain, ±12 dB.
MIX
Dry / squashed blend.
BANDS
1, 2 or 3 bands. 2 merges everything below 2.5 kHz; 1 is a plain full-band upward / downward compander. Switching crossfades. Default 3.
SOLO
OFF, LOW, MID or HIGH: listen to one band of the squashed signal. In 2 bands LOW and MID both solo the lower band. Default OFF.
TRANSIENTAUX
Shapes attack and sustain: punch or flatten hits, lift or cut tails, swell hits in.
TRANSIENT
ATTACK
Punch (+) or flatten (−) each hit, −100 to +100 (default 0). TRANSIENT measures how far a hit rises above its own recent level, so a quiet hit and a loud one are shaped alike; there is no threshold. +100 roughly doubles the rise (up to +18 dB); −100 removes it, so the hit starts at the level of its body.
SUSTAIN
Lift (+) or cut (−) the tail after each hit, −100 to +100 (default 0). The tail is measured against the hit's peak: + pulls up room, ring and decay toward the peak (up to +18 dB), − makes each hit die away up to twice as fast. Silence below −80 dB is never lifted.
TIME
How long a hit counts as its attack, 1–80 ms (default 9 ms). Short times shape only the click; long times shape the whole strike.
RELEASE
How long the tail is measured from the peak, 30 ms–2 s (default 245 ms). Longer RELEASE makes SUSTAIN act on more of the decay.
SWELL
Turns every detected hit into a bowed fade-in: the gain drops to (100 − SWELL) % at the hit and rises back over LENGTH. 100 % removes the attack completely. Each new hit restarts the swell. Default 0.
LENGTH
How long the swell takes. Free: 10 ms–2 s. Clocked (AUX, on by default): 1/64–1/1, including triplets (default 1/8).
SPLIT
Shapes only one side of a crossover, 40 Hz–10 kHz; FULL at the bottom (default) shapes the whole signal. The unshaped side passes untouched, and detection listens only to the shaped side, so a kick can be tightened without the hats steering it.
BAND
Which side of SPLIT is shaped: LOW (default) or HIGH.
MIX
Dry / shaped blend.
UTILITY
Gain, pan, auto-level, limiter and stereo width.
UTILITY
GAIN
Attenuation only: −∞, then −36 dB up to 0 dB.
PAN
Equal-power balance, L100 to R100.
AUTO
Upward-only leveler toward −14 dBFS, capped at +18 dB of gain. OFF at zero.
LIMITER
Sample-peak ceiling, −24 to 0 dB — instant attack, 75 ms release.
STEREO
−100 = mono, 0 = unchanged, +100 = double the side signal. No MIX — this is a serial stage.
ROTATE
Rotates the stereo image up to 45° either way: at L45 a centred source sits fully left. Default 0.
MONO
Sums everything below 30–500 Hz to mono (24 dB/oct high-pass on the side signal). OFF at zero.
VELVET
Velvet-noise decorrelation: replaces the mid with two uncorrelated copies, for broadband width from mono without Haas combing. Default 0.
/KAZU/MANUAL/13_BOOT_LICENSE_UPDATES

13 // BOOT / LICENSE / UPDATES


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/KAZU/MANUAL/14_CHANGELOG

14 // CHANGELOG


0.1.700 — NEW EFFECTS WAVE

0.1.620 — SEVEN NEW EFFECTS

0.1.587 — FINE READOUT FIT

0.1.586 — FINER FX ADJUSTMENTS

0.1.580 — MODULATION HOVER SCROLLING

0.1.579 — RELIABLE UNDO / REDO

0.1.578 — NUENDO SCANNING FIX

DOWNLOADS & UPDATES

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