[08:15:21] KAZU // OPERATOR'S MANUAL -- STATUS: OK
[08:15:24] PHASE FIASCO · CREATIVE MULTI FX PROCESSOR -- STATUS: OK
[08:15:27] FIRMWARE · VST3 / AU / STANDALONE -- STATUS: OK
[08:15:30] MOUNT /KAZU/RUNTIME/AUDIO_GRAPH.KZU -- STATUS: OK
[08:15:33] LINK /KAZU/MODULATION/SOURCE_BUS.MAP -- STATUS: OK
[08:15:36] SYSTEM IDLE. AWAITING SECTION SELECT_
C:\KAZU\MANUAL> DIR /MANUAL
Directory of /KAZU/MANUAL 14 SECTIONS
C:\KAZU\MANUAL>
/KAZU/MANUAL/01_SYSTEM_OVERVIEW

01 // SYSTEM OVERVIEW


KAZU is a Creative Multi FX Processor with smart modulation. It is not one effect — it is a rack of up to twelve effects whose parameters are driven by a matrix of generative modulation sources. You design a signal chain, wire sequencers, curves, LFOs and followers into any knob, and the machine plays the effects for you — in time with your host, or free-running.

Everything is deterministic where it matters: sequences are seeded, patterns survive preset saves, and the whole state — rack, wiring, curves — travels inside a single preset file.

THE CORE LOOP

The core loop
FIG · THE CORE LOOP
/KAZU/MANUAL/02_INTERFACE_MAP

02 // INTERFACE MAP


The window has two pages, toggled from the header:

PAGEPURPOSE
DESIGNBuild the machine — FX rack on the left, modulation column and sequencer workspace on the right, the master rack via the Master button.
PLAYPerform the machine — X/Y pad, glyph mosaic, and MACRO 1–4 with their assigned parameter targets.
Design page
FIG · DESIGN PAGE
Play page
FIG · PLAY PAGE

UNIVERSAL GESTURES

GESTUREEFFECT
DRAG ↑↓Edit any knob or value — vertical drag, full range over ~150 px of motion.
SHIFT + DRAGMake FX values and effect output gain adjustments at one tenth of the usual speed. Press or release Shift during a drag to change sensitivity without a value jump. Percentage values show tenths while fine-adjusting; synced timing and named choices retain their valid steps.
DOUBLE-CLICKRestore a parameter to its default value. On a macro name: rename. In the graph editor: remove a node.
HOVERWith Tooltips on, every control explains itself in place.
RETURN / ESCConfirm / cancel any text entry (SAVE AS, macro rename).
/KAZU/MANUAL/04_FX_RACK

04 // THE FX RACK


FX rack rows
FIG · FX RACK

Twelve slots, processed top to bottom — in series by default, or switch the whole rack to parallel from the main menu's ROUTING. Click Add effect on an empty slot — OPEN THE EFFECT BROWSER FOR THIS SLOT — and pick from the eight categories. Effects land instantly with sensible defaults; DSP for a slot only runs once an effect occupies it.

Add effect browser
FIG · ADD EFFECT BROWSER

SLOT HEADER ACTIONS

FX slot header action strip
FIG · FX SLOT HEADER

Hover an effect's title row to expand its action strip:

ACTIONUI STRING
GainADJUST THIS EFFECT'S OUTPUT GAIN
AnimateANIMATE THIS EFFECT'S PARAMETERS — runs the generative wand on this effect only.
RandomizeRANDOMIZE THIS EFFECT'S PARAMETERS
Move up / downMOVE THIS EFFECT UP / MOVE THIS EFFECT DOWN — reorder the chain.
MuteMUTE THIS EFFECT / UNMUTE THIS EFFECT — bypass in place.
CloneCLONE THIS EFFECT — duplicate into the next free slot, settings and all.
RemoveREMOVE THIS EFFECT

THE AMBER AUX TOGGLE

Many effects carry an amber dot on one knob. It flips that knob between two personalities — most commonly USE CLOCKED RATE (tempo divisions synced to the host) vs USE FREE RATE (continuous Hz/percent). On pitch effects the same slot becomes scale snap (ENABLE SCALE SNAP), and stereo effects use it to link channels — LINK LEFT AND RIGHT RATES, LINK LEFT AND RIGHT SHIFTS.

Amber AUX toggle on a knob
FIG · AMBER AUX TOGGLE

In the FX REFERENCE, effects with an AUX toggle are marked AUX.

/KAZU/MANUAL/05_EFFECT_SEQUENCER

05 // EFFECT SEQUENCER


Effect sequencer
FIG · EFFECT SEQUENCER

The SEQ button in the header opens the effect sequencer — a rhythmic on/off gate for the whole rack. It is separate from the modulation sources: GEN, MAP, GRAPH, LFO and the followers move parameter values, while this simply switches each effect's wet output in and out of the mix, in time with the host.

/KAZU/MANUAL/06_MODULATION_MATRIX

06 // MODULATION MATRIX


The right-hand column holds your modulation sources. Click the Add modulation source tile — ADD A NEW MODULATION SOURCE — and choose from the picker. Each source occupies one lane with a live preview of its output and its own compact control strip.

Add modulation picker
FIG · ADD MODULATION PICKER

WIRING A SOURCE TO A KNOB

Assigned targets list
FIG · ASSIGNED TARGETS

SOURCE LANE ACTIONS

Source lane header
FIG · SOURCE LANE HEADER
ACTIONUI STRING
Add / assign parameterASSIGN ANOTHER PARAMETER TO THIS SOURCE
RandomizeRANDOMIZE THIS MODULATION SOURCE
BypassBYPASS THIS MODULATION SOURCE
CloneCLONE THIS MODULATION SOURCE
RemoveREMOVE THIS MODULATION SOURCE

Invariant worth knowing: a source's pattern lives with the parameter wiring, and patterns are never reset by adding or removing targets. Your sequence survives every rack edit.

/KAZU/MANUAL/07_SOURCE_REFERENCE

07 // SOURCE REFERENCE


GENGENERATES STEP-BASED MODULATION

GEN source panel
FIG · GEN SOURCE PANEL

A seeded generative step sequencer. It writes the steps; you steer the writer.

CONTROLFUNCTION
FILLSet how many steps are active.
LENGTHNumber of steps in the loop.
SMOOTHSmooth changes between step values.
RATEPlayback rate — clocked divisions or free.
VIBEChoose the sequence vibe — the generator's character archetype. See ▸ VIBE MODES.
SHAPEChoose the generator shape — its step grammar (steps, ramps, spikes, gates, motifs). See ▸ SHAPE MODES.
SEED / NEWThe 4-hex seed. Click NEW to generate a new step sequence; the same seed always replays the same pattern.
Generative vibe modes
FIG · GENERATIVE VIBE MODES
Generative shape modes
FIG · GENERATIVE SHAPE MODES

Steps are hand-editable too — DRAG TO SET THIS STEP'S VALUE.

MAPGENERATES PATTERNED MAP MODULATION

MAP source panel
FIG · MAP SOURCE PANEL

Places curve-shape glyphs along a timeline and sweeps through them continuously — motion written in shapes rather than steps.

CONTROLFUNCTION
FILLHow densely map shapes are placed.
LENGTHSteps in the map.
RATEMap playback rate.
MODEChoose how a new map is generated — SEED, PULSE, DECAY or SMOOTH. See ▸ MAP MODES.
NEWGenerate a new modulation map.

MAP SHAPES

Each glyph marks the curve used for that part of the map. Drag a glyph vertically to choose its shape; the following dashes continue that shape until the next glyph.

GLYPH / SHAPEFUNCTION
$ · SMOOTHA continuous power curve from the segment's start level to its end level. Its bend sets a slow-in/fast-out or fast-in/slow-out sweep.
! · EXPAn exponential charge or discharge between the segment's levels. Its bend sets where the curve passes through its midpoint.
& · EASEAn S-curve or inverse S-curve with its inflection fixed at the centre, for a smooth transition that accelerates then decelerates — or the reverse.
~ · SINEA rounded two-leg wave that reaches the chosen peak or dip halfway through the segment.
^ · TRIANGLEA straight two-leg ramp to the chosen centre peak or dip, then on to the segment's end level.
# · SQUAREA hard two-level gate: high for the first half, low for the second, mirrored around the segment's baseline.
/ · SAWTwo rising ramp teeth per segment, with hard resets at the midpoint and the segment seam.
MAP modes
FIG · MAP MODES

GRAPHGENERATES DRAWN MODULATION CURVES

GRAPH source panel
FIG · GRAPH SOURCE PANEL

Draw the modulation yourself. The compact lane shows a live preview and its own controls; EDIT opens the full editor covered below.

CONTROLFUNCTION
RATEGraph playback rate.
GRIDEditing grid resolution.
STARTPlayhead start position.
TRIGGERLoop, or retrigger from the dry input level.
MODERandomization mode — DEFAULT / PULSE / STEPS / DECAY / SMOOTH / MUTATE.
⚂Randomize the graph using the current mode.
EDITOpen the full graph editor.

The graph editor edits the selected parameter's own curve — hover a different knob to load its curve. The curve reads from the bottom (0) to the top (full) and scales the knob by its depth (the strength bar): positive depth pushes the knob up, negative pulls it down.

  • Nodes — double-click in the graph to add a node at the pointer, double-click a node to remove it, and drag any node to move it. Interior nodes stay between their neighbours; the two end nodes are pinned left and right and move in height only.
  • Segments — each carries a midpoint handle: drag it up/down to bend the curve and left/right to set REPEAT (1–8 tiles of the shape across that segment). Click the handle to select the segment, then choose its shape from the right-hand column — SMOOTH, EXP, EASE, SINE, TRIANGLE, SQUARE, SAW.
  • Generators (top row) each redraw the curve: RANDOM (varied multi-segment), PULSE (on/off gate), STEPS (sample-and-hold staircase), DECAY (rhythmic exponential hits), SMOOTH (gentle rolling curve) — and MUTATE, which nudges the current curve instead of rebuilding it.
  • Controls, dragged vertically — RATE the sweep period (1/64 up to 64 BAR, tempo-synced), GRID the division count, START the playhead's start point, and REPEAT the selected segment's tile count. SNAP toggles grid-snapping, FLIP mirrors the curve vertically, and CLEAR resets it to a flat line.
Graph editor overlay
FIG · GRAPH EDITOR

LFOGENERATES REPEATING WAVEFORM MODULATION

LFO source panel
FIG · LFO SOURCE PANEL
CONTROLFUNCTION
WAVEWaveform select.
RATESpeed; the amber dot syncs it to host tempo.
JITTERRandom variation per cycle.
SMOOTHRounds the waveform.
STARTPhase start position.
TRIGGERLoop, or retrigger from the dry input level.

RANDOMGENERATES RANDOM SAMPLE-AND-HOLD MODULATION

RANDOM source panel
FIG · RANDOM SOURCE PANEL
CONTROLFUNCTION
RATENew value rate; amber dot = host sync.
JITTERVariation between random values.
SMOOTHGlide between values.
BINLimit output to two values — coin-flip modulation.

ENVELOPEFOLLOWS THE INPUT SIGNAL'S AMPLITUDE

ENVELOPE source panel
FIG · ENVELOPE SOURCE PANEL
CONTROLFUNCTION
GAINFollower sensitivity.
TONEFilter the detection signal.
RISE / FALLAttack and release of the envelope.
SCUse the external sidechain input.
SMOOTHSmooth the follower output.

PITCHFOLLOWS THE INPUT SIGNAL'S PITCH

PITCH source panel
FIG · PITCH SOURCE PANEL
CONTROLFUNCTION
LOW / HIGHThe note window — detected pitch maps to 0…1 across it.
GLIDEGlide between detected notes.
SCTrack the external sidechain instead of the dry input.
/KAZU/MANUAL/08_PLAY_PAGE

08 // PLAY PAGE


Play page
FIG · PLAY PAGE

Hit PLAY / DESIGN and the build surface folds away into a performance instrument: one X/Y pad, a reactive glyph mosaic, and four macros.

CONTROLFUNCTION
X / Y PADDRAG TO CONTROL X AND Y PERFORMANCE VALUES — X and Y are two independent mod sources; the mosaic trails follow your motion.
MACRO 1–4Four assignable performance knobs. Double-click the name — RENAME THIS MACRO.
+ ASSIGNASSIGN A PARAMETER TO THIS MACRO — pick any rack parameter from the grid.
CURVEEDIT THIS PARAMETER'S PERFORMANCE CURVE — reshape how the macro sweeps each target.
✕REMOVE THIS PARAMETER ASSIGNMENT

Parameters owned by the PLAY page are tagged PERF back on the DESIGN page, so you always know who is holding a knob.

The CURVE action opens the ADJUST CURVE editor below — reshape how a macro sweeps its target, with MIN, SKEW, MAX, START and END controls.

Adjust curve editor
FIG · ADJUST CURVE
/KAZU/MANUAL/09_GLOBAL_SCALE

09 // GLOBAL SCALE


Global scale picker
FIG · GLOBAL SCALE

The Scale header button sets a root note and scale for the whole instrument. Any pitch-bearing knob whose amber AUX is set to ENABLE SCALE SNAP — PITCH SHIFT's semitones, TOOTH's comb offsets, CRYSTAL's chords — quantizes to that scale instead of free values.

Sequenced pitch becomes melody: wire GEN into a scale-snapped PITCH knob and the generator plays in key.

/KAZU/MANUAL/10_MASTER_RACK

10 // MASTER RACK


Master rack
FIG · MASTER RACK

After slot 12 the signal hits the always-available master rack — a set of master-bus tools at the end of the chain. Its first tool is a multiband "filth" compressor with its own gain-reduction meter, with room for more master tools alongside it. Toggle the panel with the header's Master, and switch the compressor on with ENABLE MELT MASTER COMPRESSION.

KNOBFUNCTION
DRIVESets the drive into the master compressor.
TONETilts the compressor toward low or high frequencies.
SPLITFrequency split between the compressor bands.
COMPBlends compressed and uncompressed signal.
CLEANClean-bass crossover frequency — low end stays untouched below it. Toggle: ENABLE CLEAN BASS.
TONETilts the final output low/high.
MIXDry/wet of the whole processed output. LOCK MIX DURING PRESET CHANGES keeps it fixed while browsing.
OUTFinal output level.

The compressor's mode switch chooses CLASSIC or three-band MELT processing. Want the same voicing inside the rack, pre-master? Load the MANGLE effect.

/KAZU/MANUAL/11_PRESETS_AND_STATE

11 // PRESETS & STATE


A preset is the entire machine: rack order, every knob, every mod source, its pattern seeds, drawn graphs, macro wiring, master settings. Files are .cfp on disk; factory and user banks share one browser.

Host automation and DAW session recall capture the same state — the preset system and your DAW project never disagree.

/KAZU/MANUAL/12_FX_REFERENCE

12 // FX REFERENCE


Fifty effects across eight categories. AUX marks an amber toggle (clock sync, scale snap, or channel link — see 04). Knob order matches the on-screen layout.

DISTORTION

08 UNITS
BITROTAUX
Bit-depth and sample-rate destruction with seven crush models, dither, jitter and pitch tracking.
BITROT
BITS
Bit depth, 16 down to 1.
RATE
Sample-rate reduction — the converter's hold clock. Free: 0–100 %. Clocked (AUX): hold period as beat divisions, 1/1 down to 1/512.
DRIVE
Saturation into the crusher; 0 = clean.
DITHER
TPDF noise ahead of the quantizer — masks the stairsteps.
JITTER
Randomises the hold-clock timing (analog-converter warmth).
MIX
Dry / crushed blend.
MODEL
Quantizer character: CLAS (classic sample-and-hold), TRED (mid-tread — quiet signals gate to true silence), ULAW (µ-law companding, telephone / 12-bit sampler), FLOT (block-float — grit independent of level), DELT (1-bit delta modulation), GLID (slews between captures — rubbery portamento), ERR (noise-shaped — grit pushed up into hiss).
ROT
Acquisition failures per hold cycle — the converter re-holds a stale value (warble) or drops to zero (sputter).
SMOOTH
Post-hold reconstruction filter: 0 = raw stairsteps, up = rounded “vintage DAC”.
WIDTH
Decouples the left and right hold clocks (right runs up to 25 % slower with its own jitter and rot). 0 = mono-locked crush.
RANGE
Randomises the bit depth every hold cycle, within ±(RANGE × 10) bits of BITS.
TRACK
Locks the hold rate to the detected input pitch (OFF, ¼× … 8×) so aliasing partials land harmonically. Overrides RATE and the clock.
AUX
On RATE — USE CLOCKED RATE (beat divisions) vs USE FREE RATE. Starts free.
CIRCUIT BENDAUX
Clocked stutter and bend — corrupted, stalling repeats like a shorted toy keyboard.
CIRCUIT BEND
SHIFT
Data-bus damage — bit rotation plus XOR on every sample, 0 to 8 steps.
CORRUPT
Address-line shorts — pairs of address bits stuck together, so reads land in the wrong place. More = more swaps.
STALL
Probability of a stuck-CD buffer repeat at each chunk boundary.
RATE
Chunk length for stall events. Free: 2 s down to 10 ms. Clocked (AUX): 1 beat down to 1/64.
HQ
2× oversampled bit mangling — cleaner top end, less aliasing.
MIX
Dry / bent blend.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
DISTORT
Twelve-model waveshaper with bias and low/high-cut frequency focus.
DISTORT
MODEL
Twelve shapers: SOFT (tanh), HARD (clip), TUBE (exponential knee), FOLD (triangle wavefold), SINE, ASYM (different curves per half), RECT (full-wave rectify), FUZZ (cascade), MUFF (two clip stages with lowpass between), PL+2 / PL+3 (add the 2nd / 3rd harmonic), MULT (three-band split, per-band soft clip).
DRIVE
Gain into the shaper, with automatic makeup.
BIAS
DC offset ahead of the shaper — asymmetry and even harmonics. Centre = none.
MIX
Dry / distorted blend.
LOW CUT
Bottom of the focus band, 20 Hz–20 kHz. Only what lies between LOW CUT and HIGH CUT is driven; everything outside passes clean.
HIGH CUT
Top of the focus band, 20 Hz–20 kHz.
EXCITE
Aural exciter — synthesized top-end sheen with program-dependent attack and release.
EXCITE
DRIVE
Pre-gain into the harmonic generator, 1× to 4×.
TONE
Highpass corner of the generator, 500 Hz–10 kHz — where the sheen starts.
ATTACK
Envelope-follower attack, 0.1–50 ms — how fast the harmonics react to transients.
RELEASE
Envelope-follower release, 10–500 ms.
MIX
Level of the added harmonics. Parallel topology — the dry signal always passes at unity.
MIRROR
Wavefolder with a spectral trail — folds the wave and lets its spectrum smear behind it.
MIRROR
FOLD
Fold drive, 1× to 13×.
SHAPE
Morphs the fold curve from sine (soft) to triangle (hard).
FB
Feeds the folded spectrum into a decaying spectral trail that shimmers behind the fold. 0 = fold only, trail engine asleep.
MIX
Dry / folded blend.
PLASMAAUX
Hysteretic arc-discharge distortion — an unstable arc that strikes and collapses around the signal.
PLASMA
DRIVE
Gain into the arc gap — the “voltage” pushed at the breakdown threshold.
ARC
Strike threshold. Low: only the loudest peaks ionise, then the arc dies — chopped, sputtery, gated. High: the arc sustains — continuous heavy distortion.
FREQ
Arc-oscillator pitch, 200 Hz–12 kHz — the buzz that modulates the arc. Snaps to the global scale with AUX.
MIX
Dry / arc blend.
AUX
On FREQ — ENABLE SCALE SNAP: the arc pitch locks to the global key and scale.
TAPE
Tape saturation with wow, flutter, hiss, dullness and hysteresis.
TAPE
MODE
Saturation curve: GENTLY, NORMAL, HARD, HARSH.
BASS
Low-frequency tilt into the saturator (pre-emphasis with an exact inverse after) — drives the lows harder without changing the tone.
TAPE
Saturation amount.
NOISE
Tape hiss, modulated by the programme envelope.
DULL
High-frequency loss — a lowpass from 20 kHz down to ~3 kHz.
WOW
Slow speed drift (pitch wobble).
FLUTTER
Fast speed variation.
GAIN
Output trim, −12 to +12 dB.
HYST
Magnetic hysteresis — memory feedback inside the nonlinearity.
MIX
Dry / tape blend.
WIDTH
Decorrelates left and right wow / flutter. 0 = both channels share the same motion.
WAVEFOLDER
West-coast folder — drive the wave back into itself, from sine folds to hard wraps.
WAVEFOLDER
DRIVE
Gain into the folder, 1× to 40×.
FOLDS
Cascaded fold stages, 1 to 6 (fractional positions crossfade).
SHAPE
Fold curve: SINE → TRI → HARD (flat-shouldered).
BIAS
DC symmetry offset, ±50 % — the Buchla “symmetry” control.
MIX
Dry / folded blend.

PITCH

07 UNITS
PITCH SHIFTAUX
Pitch / frequency / ring multi-shifter with granular density, spray and a feedback delay line.
PITCH SHIFT
PITCH / FREQ
In PITCH mode: transposition, ±24 semitones. In FREQ / RING modes the same knob is the carrier, ±5 kHz on a cubic curve (fine near the centre, metallic at the extremes).
DENSITY
Grain window length — higher is shorter (350 ms down to 10 ms) and therefore denser.
SPRAY
Random jitter on the granular read position.
MIX
Dry / shifted blend.
MODE
PITCH (granular shifter), FREQ (single-sideband frequency shift), RING (ring modulation). All three engines stay warm and crossfade on switch.
FINE
±100 cents in PITCH mode; ±50 Hz in FREQ / RING.
SPREAD
PITCH: detunes left up and right down by up to 1 semitone. FREQ / RING: opposite carrier phase offsets — width without the image wandering.
TIME / RATE
Delay time for the built-in delay line. Free: 1 ms–2 s. Clocked (AUX2): 1/32 to 1/2 note.
DELAY
Delay feedback, 0–100 %. The minimum switches the delay OFF entirely.
TONE
Lowpass inside the delay feedback loop, 400 Hz–20 kHz.
AUX
On PITCH — ENABLE SCALE SNAP: the shift lands on the global key and scale.
AUX2
On TIME — USE CLOCKED RATE vs free milliseconds. Starts clocked.
FREQ SHIFTAUX
Bode-style single-sideband shifter — inharmonic detunes and barberpole feedback per channel.
FREQ SHIFT
SHIFT L
Left-channel frequency shift, ±500 Hz. Positive moves every partial up by the same number of hertz — inharmonic.
SHIFT R
Right-channel shift, ±500 Hz.
TIME
Feedback-delay time, 0–500 ms — repeats re-shift each pass (barberpole).
FDBK
How much shifted signal feeds back through the delay.
SPREAD
Stereo separation of the wet signal: 0 = mono, 100 = full left / right.
MIX
Dry / shifted blend.
AUX
On SHIFT L — ENABLE SCALE SNAP for both shifts: the shift amount snaps to note frequencies of the global scale.
LINK
Inline toggle between the two shifts — LINK LEFT AND RIGHT SHIFTS moves them together.
MOUTHAUX
Phase-reset robotizer / whisperizer — locks speech to a pitch or strips it to breath.
MOUTH
PITCH
The robot's monotone pitch, 80–500 Hz — literally the STFT frame rate.
VOICE
ROBOT (every bin at zero phase) morphs to WHISPER (every bin at random phase).
SIZE
Requested analysis window: 256 / 512 / 1K. Low pitches automatically borrow a larger transform.
GATE
Spectral gate relative to the frame peak, OFF to −20 dB — silences quiet bins.
TONE
Tilt of the resynthesised spectrum, ±12 dB/oct about 1 kHz.
MIX
Dry / robotised blend.
AUX
On PITCH — ENABLE SCALE SNAP: the robot pitch locks to the global key and scale.
VOCODERAUX
Channel vocoder with internal carrier — pitch-tracked, with hiss, sub and formant control.
VOCODER
PITCH
Internal carrier pitch, 40–800 Hz.
CARRIER
Carrier waveform: SAW, PULSE, MIX, NOISE.
BANDS
Analysis / synthesis bands: 8, 12, 16 or 24.
TRACK
Blends the fixed PITCH toward the detected input pitch (0 = fixed, 100 = fully tracked).
FORMANT
Shifts the synthesis bank against the analysis bank, ±1 octave — moves the formants.
SPEED
Envelope attack 1–100 ms, with a linked release.
HISS
Keyed passthrough above 5 kHz — restores consonants and sibilance the bank can't represent.
SUB
Adds a sub-octave saw to the carrier.
TONE
Tilt of the vocoded spectrum, ±9 dB/oct.
MIX
Dry / vocoded blend.
RESONANCE
Narrows the carrier filters — sharper, ringier bands.
SOURCE
INT analyses the audio in this slot; SC analyses the plugin's sidechain input. Either way the internal synth is the carrier.
AUX
On PITCH — ENABLE SCALE SNAP: the carrier pitch locks to the global key and scale.
SPEAKAUX
Order-10 LPC speech-chip codec — your audio re-spoken by a 1980s voice chip.
SPEAK
PITCH
Excitation pitch of the speech chip, 60–400 Hz.
TRACK
Blends the fixed PITCH toward the detected input pitch.
RATE
How often a new LPC frame is accepted, 5–50 frames per second. Slow = held, slurred syllables.
QUANT
Coefficient precision, 8 bits down to 2 — coarser is crunchier, more “chip”.
VOICE
Biases the voiced / unvoiced decision: WHISPER (all noise) to VOICED (all buzz).
CHIRP
Voiced excitation: IMPULSE train morphing to the stored TI-style glottal CHIRP.
ERROR
Probability of corrupted frames — held (stuck-word repeats), swapped or bit-flipped coefficients.
MIX
Dry / coded blend.
AUX
On PITCH — ENABLE SCALE SNAP: the excitation pitch locks to the global key and scale.
FORMANT SHIFT
Spectral-envelope shifter — moves the formants, leaves the pitch alone.
FORMANT SHIFT
SHIFT
Moves the spectral envelope (the formants), ±24 semitones, leaving pitch untouched.
DETAIL
Width of the peak regions used to estimate the envelope, 0–16 — how much fine spectral detail counts as “formant” versus residual.
MIX
Dry / shifted blend, phase-aligned inside the DSP.
SIZE
STFT window: 512 / 1K / 2K / 4K. Fixed 4096-sample latency regardless.
CRYSTAL
Global-key resonator bank — blooming chordal resonances that wander and slip in scale.
CRYSTAL
CHORD
Prominence blend: 0 = the whole scale shimmers evenly; up = the PITCH note is foregrounded over the wash.
PITCH
The motif note, ±12 semitones from the root, snapped to the global key and scale.
OCTAVES
How many octaves of resonators, 1 to 7.
FOCUS
Resonator sharpness (Q 20–250).
BLOOM
How long the bank rings, 10 ms to 2 s.
MIX
Dry / resonant blend.
SKEW
Stretches or compresses the tuning between resonators, ±60 % — inharmonic when off-centre.
WANDER
Detunes alternate bands left / right by up to 30 cents.
SLIP
Frequency-shifts the input before the bank, ±500 Hz.
FLUTTER
Amplitude motion — every band pulses on its own slow cycle; rate and depth rise together.
COLOR
Tilt of the resonant output, ±8 dB.

TIME

07 UNITS
STRETCHAUX
Granular time-stretch and tape-scrub with freeze, scatter and tempo capture.
STRETCH
SPEED
Read-head rate through the capture buffer: 0 = frozen drone, 50 = half speed, 100 = real time.
TEMPO
Capture window. Free: 2000 ms down to 250 ms. Clocked (AUX2): 4/4, 3/4, 2/4, 3/8, 1/4, 1/8.
PITCH
Independent grain pitch, ±24 semitones, without changing the stretch rate.
GRAIN
Grain rate. Free: 5–100 Hz. Clocked: 1/16 down to 1/512.
SPREAD
Pans the two grains apart: 0 = mono, 100 = hard left / right.
MODE
FWD / REV — grain and read direction.
FREEZE
Stops capturing and advancing — holds the buffer as it is.
MIX
Dry / stretched blend.
SCATTER
Random per-grain read offset — whole clock divisions when clocked, continuous when free.
MODE
LINKED keeps tape-scrub pitch tied to SPEED; INDEP gives each grain its own cursor so SPEED only moves the scan.
AUX
On PITCH — ENABLE SCALE SNAP.
AUX2
On TEMPO — USE CLOCKED RATE for TEMPO and GRAIN vs free. Starts clocked.
SCANNER
Clean granular time freeze — scan a held moment while transients pass through.
SCANNER
SCAN
Playback position inside the held capture: 0 = newest, 100 = oldest.
SIZE
Grain size, 10 ms to 1 s (logarithmic).
SHAPE
Where the grain envelope peaks: 0 = start, 50 = symmetric, 100 = end.
TRANSIENT
OFF = exact manual hold. Above that, input attacks re-capture automatically and land at a random point of the held history, snapped to older onsets.
MIX
Dry / frozen blend.
DUCK/FOLLOW
Bipolar: left of centre the live input ducks the frozen layer (D), right of centre the frozen layer follows the live envelope (F). Centre = OFF.
VARISPEED
Tape-speed capture — slews playback speed like a reel changing velocity.
VARISPEED
SPEED
Tape speed and direction: 0 = 1× reverse, 50 = stopped, 100 = 1× forward. Passes continuously through stop.
TEMPO
Capture length, 4/4 down to 1/64 — each boundary jumps the read head back behind the write head with an equal-power crossfade.
WOW/FLUTTER
Tape-motion pitch modulation (0.5 Hz and 6 Hz rotators), from subtle to extreme.
TONE
Bipolar DJ filter on the wet: LP below centre, transparent at centre, HP above.
MIX
Dry / tape blend.
CHOPPERAUX
Clocked capture and probabilistic slicing — shuffled, repeating dice-roll edits.
CHOPPER
SIZE
Length of each captured bank. Free: 125 ms to 2 s. Clocked (AUX): 1/4, 1/2, 1, 2 or 4 beats.
DIVISION
Slices per bank: 2 to 32 (2, 4, 8, 16, 32 when clocked).
SHUFFLE
Probability that a slice is swapped for a phrase from elsewhere in the bank.
REPEAT
Probability that a slice latches and repeats until the next decision point.
MIX
Dry / chopped blend.
AUX
On SIZE (mirrored on DIVISION) — USE CLOCKED RATE vs free. Starts clocked. Silent while the transport is stopped.
SLOW DOWN
Quantized forward capture player — grabs a bar and replays it slower, in time.
SLOW DOWN
SPEED
Forward playback rate: 1X, 1/2, 1/4, 1/8, 1/16 or STOP.
CAPTURE
Capture length in musical time, 4/4 down to 1/64, locked to the host beat grid.
TONE
Bipolar DJ filter on the wet: LP below centre, HP above.
MIX
Dry / slowed blend.
STUTTERAUX
Continuously refreshed beat repeater — instant retriggers of the last moment.
STUTTER
FREQ
Repeat length. Free: 5 Hz to 1.6 kHz. Clocked (AUX): 1/4 down to 1/256 note.
CAPTURE
How often the repeated window is refreshed from the newest input, 4/4 down to 1/64 — always musical.
WINDOW
Continuity correction at loop and capture seams — longer is smoother, shorter is buzzier.
MIX
Dry / repeated blend.
AUX
On FREQ — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
WENDYAUX
Free or clocked stereo memory disorder — playback that seeks, slips and wears out.
WENDY
SPAN
Memory period. Free: 12.5 ms to 16 s. Clocked (AUX): 4 bars down to 1/32.
CUTS
How many subdivisions each span is cut into, 1 to 32 — one of them repeats until the next boundary.
SLIP
One varispeed event per span — pitch displacement, direction change, slew and tape wear, all coherent for that span.
SEEK
A companion cut event: subsection relocation, nested repeats and rhythmic gaps.
WEAR
Frequency and length of smoothed signal dropouts after the buffer.
EDGE
Shapes repeat boundaries and read-head hand-offs — from crossfaded to abrupt.
WIDTH
Lets left and right make related but different choices (with a gentle low-end curve to keep the bass centred).
MIX
Dry / disordered blend.
AUX
On SPAN — USE CLOCKED RATE vs free. Starts clocked.

FILTER

10 UNITS
CHROMAAUX
Spectral filter — tilt, sweep and gate a resizable STFT window over the spectrum.
CHROMA
TILT
Spectral tilt, ±6 dB/oct about 1 kHz.
CENTER
Centre of the gaussian band, 20 Hz–20 kHz.
WIDTH
Width of the band in log-frequency.
GAIN
Bell (boost) or notch (cut) at the band, ±24 dB.
WARP
Spectral shift, ±12 semitones — moves energy between bins without resampling.
GATE
Peak-relative spectral gate — suppresses quiet bins.
MIX
Dry / filtered blend, latency-aligned inside the DSP.
SIZE
STFT window: 512 / 1K / 2K / 4K.
AUX
On WARP — ENABLE SCALE SNAP: the shift lands on the global key and scale.
EQ
Single-band parametric EQ — surgical or broad, one honest band.
EQ
MODE
HP, LSHELF, PEAK, HSHELF, LP.
FREQ
Band frequency, 20 Hz–20 kHz.
Q
Bandwidth, 0.1 to 10.
GAIN / DRIVE
In shelf and peak modes: ±18 dB. In HP / LP modes the same knob becomes DRIVE, 0–100 % of pre-filter saturation.
MIX
Dry / equalised blend.
FORMANT
Vowel formant filter — A/E/I/O/U through five voice characters.
FORMANT
VOWEL
A, E, I, O, U — five formants each.
Q
Formant sharpness.
SHIFT
Moves all formants, ±12 semitones.
SPREAD
Detunes the formants left / right, up to ±3 semitones.
VOICE
Formant set: MALE, FEMALE, CHILD, ROBOT, ALIEN.
MIX
Dry / vowel blend.
PRISM
Multi-mode filter — four models, four modes, four slopes, with drive.
PRISM
TYPE
Topology: SVF (clean state-variable), LDR (Moog-style ladder), DIO (303-style diode ladder), DRTY (broken transistor with saturating rear stages).
MODE
LP, BP, HP, NCH (notch).
CUTOFF
Filter frequency.
RES
Resonance, with a feedback curve specific to each topology.
DRIVE
Input drive, 0 to +24 dB, with makeup.
MIX
Dry / filtered blend.
SLOPE
6, 12, 18 or 24 dB/oct — crossfades between pole orders without resetting.
SIEVEAUX
Spectral sieve — patterned bins pass or vanish on a clocked cycle.
SIEVE
PATTERN
Which bands survive: PRIME, FIB (Fibonacci), POW2, ODD, EVEN.
RATIO
How far the rejected bands are pulled down; 100 = removed.
SMOOTH
Temporal smoothing of the mask — softens the switching between frames.
RATE
Walks the pattern across the spectrum. Clocked (AUX): OFF, 1/1 down to 1/32 per step. Free: a continuous 0.05–20 Hz drift.
STEP
Manual band offset — nudges the pattern by hand.
MIX
Dry / sieved blend, latency-aligned inside the DSP.
SIZE
STFT window: 512 / 1K / 2K / 4K.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
SMEAR
Spectral blur — magnitude diffusion that melts attacks into washes.
SMEAR
SMEAR
Blur radius across neighbouring bins; 0 = clean.
TILT
Bends the blur toward the lows or the highs; centre = even.
FB
Per-bin temporal feedback — the spectrum lingers; 100 = a true freeze.
DIFF
Randomises phase into an ethereal cloud.
MIX
Dry / blurred blend, latency-aligned inside the DSP.
SIZE
STFT window: 512 / 1K / 2K / 4K.
TOOTHAUX
Three-comb resonator — a tuned root and two offsets, feedback into tone.
TOOTH
FREQ
Root comb frequency, 20 Hz–2 kHz.
OFF1
Second comb, offset from the root by ±24 semitones.
OFF2
Third comb, offset from the root by ±24 semitones.
FB
Bipolar feedback — negative inverts the loop so peaks and notches swap.
TONE
Bipolar: lowpass below centre, highpass above.
MIX
Dry / resonated blend.
AUX
On FREQ — ENABLE SCALE SNAP for FREQ, OFF1 and OFF2.
COMBAUX
Single feedback comb — one delay, one resonance, invertible.
COMB
FREQUENCY
Comb period as a pitch, 20 Hz–2 kHz.
RESONANCE
Feedback amount — level-normalised so the tone stays steady as it rises.
INVERT
Flips the feedback polarity: peaks and notches exchange places.
MIX
Dry / combed blend.
AUX
On FREQUENCY — ENABLE SCALE SNAP.
TRANSMIT
Helmet radio / damaged comms — bandpass, squelch, bursts and dropouts.
TRANSMIT
FREQ
Bandpass centre of the radio channel, 600 Hz–2.2 kHz.
WIDTH
Bandwidth, 0.8 to 3.5 octaves.
DRIVE
Overdrive inside the band-limited channel.
COMP
Envelope compression toward a constant level.
NOISE
Static keyed to the programme envelope.
BURST
Density and force of random static packets.
SQUELCH
Squelch threshold, OFF to −15 dB — with transition crackle and a noise tail when it closes.
DROPOUT
How often and how long the transmission randomly cuts to silence. Self-animating; no modulation needed.
MIX
Dry / transmitted blend.
SPECTERAUX
Wavetable convolution filter — scans a drawn table or spectrum across the signal.
SPECTER
TABLE
Which of the 22 wavetables shapes the filter.
SCAN
Sweeps through the table's frames like a cutoff; neighbouring frames blend.
PITCH
Transposes the whole response, ±24 semitones.
REGEN
Feeds the filtered output back into the convolution — resonant ringing at the response's peaks, never runaway.
WARP
Bends the response inharmonic about 400 Hz: up stretches (metallic), down compresses (gong-like). Inert while RAW is on.
TONE
Post tilt, dark to bright.
LOW
Folds the dry low band (below ~70 Hz, which the kernels remove) back under the filter.
WIDTH
Offsets the left and right SCAN positions.
RAW
MIN keeps attacks tight (minimum-phase kernels); RAW keeps each frame's own phase and smears attacks through it.
MIX
Dry / filtered blend.
AUX
On TABLE — READ THE FRAME'S SPECTRUM (SPEC) vs READ THE WAVEFORM AS A DRAWN CURVE (DRAW).
AUX2
On PITCH — ENABLE SCALE SNAP.

MODULATE

08 UNITS
CHORUSAUX
Four-voice modulated-delay chorus with feedback and width.
CHORUS
RATE
LFO speed. Free: 0.01–10 Hz. Clocked (AUX): 1/1 down to 1/64.
DEPTH
Modulation depth.
TIME
Base delay of the four voices, 1–40 ms.
FDBK
Delay feedback, 0–85 %.
WIDTH
Equal-power spread of the four voices across the stereo field.
MIX
Dry / chorused blend.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
CLANGAUX
Ring-mod / grind — tracked or free carrier with its own LFO, sub and mask.
CLANG
MODE
RING (input × carrier, 2× oversampled) or GRIND (the carrier modulates a 0.05–3 ms delay at audio rate — FM-like sidebands and digital grind).
FREQ
Carrier frequency (RING) or modulation rate and noise-band centre (GRIND), 20 Hz–5 kHz.
WAVE
Carrier: SINE, TRI, SQR, PULSE, NOISE.
RATIO
Snaps the carrier to harmonic ratios of the tracked pitch: FREE, then LK 0–100.
AMNT
Ring drive / sideband intensity (RING) or delay-modulation depth (GRIND).
MASK
Lowpass on the input feeding the engine, 20 Hz (dark) to 18 kHz (bright).
TRACK
Carrier glides toward the detected input pitch; OFF to 100.
LFO
Carrier-frequency LFO rate. Free Hz, or clocked divisions with AUX; 0 = off.
DEPTH
LFO depth, in octaves.
SHAPE
LFO waveform, 19 shapes from SINE to STAIR.
SUB
Blends a sub-octave sine into the carrier.
WIDTH
Left / right carrier phase offset, or independent L / R noise when wide.
MIX
Dry / clanged blend.
AUX
On LFO — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
AUX2
On FREQ — ENABLE SCALE SNAP for the carrier.
ENSEMBLE
Four-mode BBD ensemble — dual-rate bucket-brigade shimmer.
ENSEMBLE
TYPE
JUNO (single triangle LFO, anti-phase stereo), SOLINA (three voices at 120°), DIMENS (trapezoid LFO with cross-feed), LUSH (three voices, two independent LFO layers).
RATE1
Main LFO speed.
DEPTH1
Main LFO depth.
RATE2
Second-layer speed — slow drift (JUNO), fast shimmer (SOLINA), cross-feed (DIMENS), second voice layer (LUSH).
DEPTH2
Second-layer depth.
FDBK
Feedback through the bucket-brigade line.
WIDTH
Stereo width of the wet signal.
MIX
Dry / ensemble blend.
FLANGERAUX
Through-zero flanger — jet swooshes that cross the zero point.
FLANGER
RATE
LFO speed. Free: 0.01–10 Hz. Clocked (AUX): 1/1 down to 1/64.
DEPTH
Sweep depth.
FDBK
Feedback, up to 95 %.
DELAY
Base delay, 0.1–12 ms.
TZF
Through-zero flanging — the wet delay crosses the dry, for the tape-flanger null.
MIX
Dry / flanged blend.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
PHASERAUX
All-pass cascade phaser with variable stages and center.
PHASER
RATE
LFO speed. Free: 0.01–8 Hz. Clocked (AUX): 1/1 down to 1/64.
DEPTH
Sweep depth around CENTER.
FDBK
Feedback, up to 97 %.
CENTER
Sweep centre, 80 Hz–5 kHz.
STAGES
All-pass stages, 2 to 12 — more stages, more notches.
MIX
Dry / phased blend.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
FISSIONAUX
Extended shaped frequency modulation — FM as an insert, with bite and skew.
FISSION
FREQUENCY
Modulator frequency: 20 Hz–20 kHz in AUDIO range, 0.05–20 Hz in SLOW range.
BITE
Modulator shape — a sine at centre, sharpened toward the edges.
MIX
Dry / modulated blend.
DEPTH
Delay excursion, 0–15 ms — the FM depth.
SPREAD
Modulator phase offset between left and right, 0–180°.
FEEDBACK
Bipolar feedback of the modulated signal into itself.
SKEW
Bipolar duty-cycle skew of the modulator.
RANGE
SLOW (vibrato / chorus rates) or AUDIO (FM sidebands).
RETRIG
Phase-locks the modulator to transport start without clearing the feedback tail.
AUX
On FREQUENCY — ENABLE SCALE SNAP (AUDIO range only).
ORBITAUX
Stereo auto-pan — shaped, smoothed, clockable orbits.
ORBIT
AMOUNT
Bipolar pan depth: centre = none, up = the shape as drawn, down = inverted.
RATE
Free: 0.1–6 Hz. Clocked (AUX): 1/1 down to 1/64.
SHAPE
SINE, TRI, UP, SQUARE, EXP UP, PEAK, SKEW UP.
SMOOTH
Morphs the shape toward a clean full-width sine — softens edges without shrinking the sweep.
MIX
Dry / panned blend.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
TREMORAUX
Linked stereo tremolo — amplitude pulses in lockstep.
TREMOR
AMOUNT
Bipolar depth: centre = none, up = dips as drawn, down = inverted. Gain only ever dips from unity.
RATE
Free: 0.1–20 Hz. Clocked (AUX): 1/1 down to 1/64.
SHAPE
SINE, TRI, UP, SQUARE, EXP UP, PEAK, SKEW UP.
SMOOTH
Morphs the shape toward a clean full-depth sine swell.
MIX
Dry / tremolo blend.
AUX
On RATE — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.

DELAY

03 UNITS
SPIRALAUX
Stereo tape delay — L/R rates, wobble, noise, ducking, ping-pong, reverse and multi-taps.
SPIRAL
L RATE
Left delay time. Clocked (AUX): 1/32 up to 2/1, 15 divisions. Free: 0–100 %.
R RATE
Right delay time.
FDBK
Saturated feedback, up to 99 %.
TONE
Bipolar: LP (500 Hz–15 kHz) below centre, HP (20 Hz–2 kHz) above.
WOBBLE
Dual-sine modulation of the delay time, up to ±3 %.
NOISE
Tape hiss riding the wet signal.
DUCK
Ducks the repeats while input is present — threshold from −60 dB up to OFF.
DUCKREL
Duck release, 10 ms–1 s.
PONG
Cross-channel feedback; at maximum the input is fed mono into the left side.
REV
Plays chunks of the delay buffer backwards.
TAPS
Tap pattern: OFF, DOT (dotted), TRIP (triplet), MULTI, SCAT (scattered).
MIX
Dry / delayed blend.
AUX
On L RATE — USE CLOCKED RATE for both channels vs free. Starts clocked.
LINK
Inline toggle between the rates — LINK LEFT AND RIGHT RATES moves them together.
SPECTRAL DELAYAUX
FFT per-bin delay — every frequency gets its own delay time, blur and feedback.
SPECTRAL DELAY
TIME
Base delay per bin, slow-to-fast (higher = shorter). Clocked (AUX): 1 down to 1/16 note. Free: 0–100 %.
TILT
Spreads the delay across the spectrum — lows longer or highs longer; centre = even.
FB
Recirculation.
BLUR
Temporal smear between frames.
SHIFT
Spectral pitch on the tail, ±12 semitones.
SPREAD
Left / right delay offset.
GATE
What is allowed into the delay line — suppresses quiet bins on the way in.
DAMP
High-frequency loss in the feedback.
LOCUT
Removes lows from the feedback tail.
SHAPE
Delay curve across the bins: LIN, EXP, LOG, STP (stepped), RND.
SIZE
FFT window: 512 / 1K / 2K / 4K. Fixed 4096-sample latency regardless.
FREEZE
Holds the current spectral content.
MIX
Dry / delayed blend, latency-aligned inside the DSP.
AUX
On TIME — USE CLOCKED RATE vs USE FREE RATE. Starts clocked.
AUX2
On SHIFT — ENABLE SCALE SNAP.
GRANULAR DELAYAUX
Grain-cloud delay — swung, sprayed, pitched repeats on musical intervals.
GRANULAR DELAY
TIME
How far back each grain reads. Free: 1–128 ms. Clocked (AUX): 1/16 up to 16/16.
SWING
Offsets alternate grain timing, ±33 %.
SPRAY
Random delay-position offset per grain, up to 500 ms.
FREQ
Grain trigger rate. Free: 1–150 Hz. Clocked: straight and triplet divisions per beat.
PITCH
Grain transposition, −36 to +12 semitones.
RANDOM
Random per-grain pitch, up to ±12 semitones.
INTERVALS
Quantises the random pitches: OFF, OCT, OCT+5, MAJOR, MINOR, PENTA.
TONE
Bipolar DJ filter on the grains: LP below centre, HP above.
FEEDBACK
Grain output fed back, up to 95 %.
MIX
Dry / delayed blend.
AUX
On TIME — USE CLOCKED RATE for TIME and FREQ vs free. Starts clocked.
AUX2
On PITCH — ENABLE SCALE SNAP.

REVERB

03 UNITS
DATTORRO
Plate reverb — the classic figure-eight tank, sized 0.0025× to 4×.
DATTORRO
SIZE
Tank size, 0.0025× to 4× the reference plate.
DECAY
Tank feedback — tail length.
DIFF
Input diffusion — how quickly the early energy smears into the tank.
PDLY
Pre-delay, 0–500 ms.
TONE
Lowpass on the wet, 500 Hz up to fully open (centre ≈ 8 kHz).
MIX
Dry / plate blend.
DRIP
Spring reverb — boingy tension with adjustable ripple.
DRIP
SIZE
Spring geometry — delay 20–150 ms, dispersion base 0.2–2.2 ms.
DECAY
Tail length, T60 0.5–5 s.
DAMP
Lowpass damping, 18 kHz down to 2 kHz.
RIPPLE
Dispersion strength plus modulation depth — the spring's chirp and wobble.
MIX
Dry / spring blend.
GRANUVERB
Granular reverb — a cloud of scattered, pitchable grains as a tail.
GRANUVERB
SIZE
Reverb line lengths — the room.
GRAIN
Grain length, 20 ms to 500 ms; the spawn interval scales with it.
SCATTER
How far across the captured history grains may start, and how much of the cloud feeds back into the reverb.
DECAY
Reverb feedback; the top 1 % latches FREEZE.
PITCH
Grain pitch zones: OFF, +5TH, +OCT, −OCT, ±OCT, RND.
MIX
Three-way morph: dry → reverb → granular cloud (not a plain dry / wet).

DYNAMICS

04 UNITS
GATE
Noise gate / downward expander with hold.
GATE
THRESH
Open threshold, −60 to 0 dB.
ATTACK
0.1–50 ms.
HOLD
Minimum time the gate stays open after the last crossing, 0–250 ms.
RELEASE
2 ms–1 s.
MIX
Dry / gated blend.
MANGLE
The master compressor's MELT voicing in the rack — drive, tilt, lift, pump and grit.
MANGLE
DRIVE
The intensity axis: input gain, gain reduction and saturation rise together, with compensating output trim. 0 = transparent.
TONE
Tilt between the low and high bands: L (darker) to H (brighter), FLAT at centre.
SPLIT
Low / high crossover, 60 Hz–2 kHz.
COMP
Blend of compressed against uncompressed signal.
MODE
CLASSIC (the master compressor's two-band voicing) or MELT (three-band, phase-aligned, with the controls below).
LIFT
MELT: lifts quiet tails, noise floor and band detail toward the ceiling.
PUMP
MELT: stretches low / mid recovery far more than the highs — a breathing spectral tilt.
GRIT
MELT: nonlinear intensity, rougher from low to high band.
SQUASH
OTT-style multiband compressor — upward and downward squash with a time multiplier.
SQUASH
DEPTH
Amount of upward and downward compression across the three bands.
TIME
Attack / release multiplier, 0.1× to 10×.
IN
Input gain, ±12 dB.
OUT
Output gain, ±12 dB.
MIX
Dry / squashed blend.
UTILITY
Gain, pan, auto-level, limiter and stereo width — the housekeeping slot.
UTILITY
GAIN
Attenuation only: −∞, then −36 dB up to 0 dB.
PAN
Equal-power balance, L100 to R100.
AUTO
Upward-only leveler toward −14 dBFS, capped at +18 dB of gain. OFF at zero.
LIMITER
Sample-peak ceiling, −24 to 0 dB — instant attack, 75 ms release.
STEREO
−100 = mono, 0 = unchanged, +100 = double the side signal. No MIX — this is a serial stage.
/KAZU/MANUAL/13_BOOT_LICENSE_UPDATES

13 // BOOT / LICENSE / UPDATES


▲ RETURN TO INDEX
/KAZU/MANUAL/14_CHANGELOG

14 // CHANGELOG


0.1.587 — FINE READOUT FIT

0.1.586 — FINER FX ADJUSTMENTS

0.1.580 — MODULATION HOVER SCROLLING

0.1.579 — RELIABLE UNDO / REDO

0.1.578 — NUENDO SCANNING FIX

DOWNLOADS & UPDATES

▲ RETURN TO INDEX